AQA GCSE Computer Science 8525
Algorithms
Programming
Data Representation
Computer Systems
Computer Networks
Cyber Security
Relational Databases and SQL
Ethical, Legal and Environmental Impacts of Digital Technology
Programming
Input, output, string handling and random numbers
- 3 things to know
- Paper 1
Overview
USERINPUT and OUTPUT, LEN, POSITION and SUBSTRING, concatenation, character codes, converting between strings and numbers, and generating random whole numbers with RANDOM_INT.
What you need to know
Answer each one before you reveal it.
How does a program obtain input from the keyboard in AQA pseudo-code?
How does a program display data on the screen?
Questions from this subtopic
Each one with the model answer underneath.
- 1
How does a program obtain input from the keyboard in AQA pseudo-code?
Model answer
The keyword USERINPUT reads a value typed at the keyboard. In name ← USERINPUT, the typed value is stored in name.
- 2
How does a program display data on the screen?
Model answer
The OUTPUT statement displays data on the screen, as in OUTPUT 'Hello'. A single OUTPUT can display text joined to the values of variables.
- 3
Why must keyboard input often be converted before it is used in arithmetic?
Model answer
Most languages read keyboard input as a string. A typed number must be converted to an integer or a real before it can be used in a calculation.
- 4
What does LEN('keyboard') return?
Model answer
The call LEN('keyboard') returns 8. The length is the number of characters in the string.
- 5
What does POSITION('keyboard', 'b') return in AQA pseudo-code?
Model answer
The call returns 3. Positions are counted from 0, so 'b' as the fourth character is at position 3.
- 6
What does SUBSTRING(3, 5, 'keyboard') return in AQA pseudo-code?
Model answer
The call returns 'boa'. The characters from position 3 to position 5 are taken, counting from 0 and including both ends.
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