OCR GCSE Computer Science J277
Systems Architecture
Memory and Storage
Computer Networks, Connections and Protocols
Network Security
Systems Software
Ethical, Legal, Cultural and Environmental Impacts of Digital Technology
Algorithms
Programming Fundamentals
Producing Robust Programs
Programming Languages and Integrated Development Environments
Programming Fundamentals
Variables, constants, operators and assignment
- 3 things to know
- J277/02
Overview
Variables, constants and assignment, = against ==, input, MOD, DIV and exponent operators with worked results, comparison operators and Boolean conditions.
What you need to know
Answer each one before you reveal it.
What is a constant?
Which keyword declares a constant in OCR Exam Reference Language?
Questions from this subtopic
Each one with the model answer underneath.
- 1
What is a variable in a program?
Model answer
A variable is a named location in memory that stores a value. The value can change while the program is running.
- 2
What is a constant?
Model answer
A constant is a named value that stays the same for the whole time a program runs. The program cannot change the value once it is set.
- 3
Which keyword declares a constant in OCR Exam Reference Language?
Model answer
The keyword const declares a constant. The line const maxPlayers = 4 fixes the player limit at 4.
- 4
When should a value be stored as a constant rather than as a variable?
Model answer
A constant suits a value that must not change while the program runs, such as the number of days in a week. A variable suits a value that changes, such as a score.
- 5
What does assignment mean in programming?
Model answer
Assignment stores a value in a variable. The value on the right of the = sign is placed in the variable named on the left.
- 6
What is output by x = 4, then x = x + 3, then x = x * 2, then x = x - 5, then print(x)?
Model answer
The code outputs 9. The value of x goes from 4 to 7, then to 14, then to 9.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
Every question in Programming Fundamentals, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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