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Motion

Motion graphs and the equations of motion

  • 3 things to know
  • Papers 1 and 3

Overview

Recall questions on gradients and areas of displacement-time and velocity-time graphs, estimating areas under curves, the equations of motion for constant acceleration, when each is used, and calculations with them.

What you need to know

Answer each one before you reveal it.

Your recallNot started
Numbers

How can you find the instantaneous acceleration of an object from a velocity–time graph, what does the area under the graph represent, and what is the first equation of motion for constant acceleration?

Key term

Which kinematic quantities are related by the equation v = u + at?

Key term

Under what conditions can the equations of motion be applied to a falling object?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    Calculate the displacement when initial velocity = 22 m s⁻¹, final velocity = 4 m s⁻¹, time = 17 s.

    Model answer

    Displacement = 0.5 × (22 + 4) × 17 = 221 m.

  2. 2

    How would you determine the instantaneous velocity of an object from its displacement–time graph?

    Model answer

    By finding the gradient of the tangent to the curve at the point corresponding to that instant.

  3. 3

    On a velocity–time graph, what does the gradient at any point represent?

    Model answer

    The gradient equals the acceleration at that instant.

  4. 4

    How can you find the instantaneous acceleration of an object using a velocity–time graph?

    Model answer

    By calculating the gradient of the tangent to the curve at the required instant.

  5. 5

    What quantity is represented by the area under a velocity–time graph?

    Model answer

    The area under the curve equals the displacement.

  6. 6

    Describe three methods for estimating the area under a non-linear velocity–time graph.

    Model answer

    Counting squares on the grid, using the trapezium rule, or dividing the area into approximate geometric shapes (such as triangles and rectangles) and summing their areas.

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Practical Skills in the Written Papers
The Practical Endorsement
Physical Quantities and Units
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A wave.
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AForce is a vector quantity.
BDistance is a scalar quantity.
CVelocity is a vector quantity.

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Density means mass per unit volume.
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