OCR A-Level Physics A H556
Practical Skills in the Written Papers
The Practical Endorsement
Physical Quantities and Units
Making Measurements and Analysing Data
Nature of Quantities
Motion
Forces in Action
Work, Energy and Power
Materials
Newton’s Laws of Motion and Momentum
Charge and Current
Energy, Power and Resistance
Electrical Circuits
Waves
Quantum Physics
Thermal Physics
Oscillations
Gravitational Fields
Astrophysics and Cosmology
Capacitors
Electric Fields
Electromagnetism
Nuclear and Particle Physics
Motion
Motion graphs and the equations of motion
- 3 things to know
- Papers 1 and 3
Overview
Recall questions on gradients and areas of displacement-time and velocity-time graphs, estimating areas under curves, the equations of motion for constant acceleration, when each is used, and calculations with them.
What you need to know
Answer each one before you reveal it.
Which kinematic quantities are related by the equation v = u + at?
Under what conditions can the equations of motion be applied to a falling object?
Questions from this subtopic
Each one with the model answer underneath.
- 1
Calculate the displacement when initial velocity = 22 m s⁻¹, final velocity = 4 m s⁻¹, time = 17 s.
Model answer
Displacement = 0.5 × (22 + 4) × 17 = 221 m.
- 2
How would you determine the instantaneous velocity of an object from its displacement–time graph?
Model answer
By finding the gradient of the tangent to the curve at the point corresponding to that instant.
- 3
On a velocity–time graph, what does the gradient at any point represent?
Model answer
The gradient equals the acceleration at that instant.
- 4
How can you find the instantaneous acceleration of an object using a velocity–time graph?
Model answer
By calculating the gradient of the tangent to the curve at the required instant.
- 5
What quantity is represented by the area under a velocity–time graph?
Model answer
The area under the curve equals the displacement.
- 6
Describe three methods for estimating the area under a non-linear velocity–time graph.
Model answer
Counting squares on the grid, using the trapezium rule, or dividing the area into approximate geometric shapes (such as triangles and rectangles) and summing their areas.
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