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Film, Radio and Video Games

The Animal Crossing audience: targeting, play and participation

  • 3 things to know
  • Component 02

Overview

Recall questions on the PEGI 3 audience of Animal Crossing: New Horizons, a game players cannot lose, its pleasures and real-time play, social interaction and player-made content, casual audiences, how its players contradict gaming stereotypes, outside organisations, ownership and its role as a lockdown social space.

What you need to know

Answer each one before you reveal it.

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Key term

How does a game in which the player cannot lose widen its audience?

Key term

Name two pleasures Animal Crossing: New Horizons offers its players.

Key term

How does the game encourage social interaction between players?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    What does a PEGI 3 rating indicate about the intended audience for a game?

    Model answer

    It indicates the game is considered suitable for players of any age, including very young children.

  2. 2

    How does a game in which the player cannot lose widen its audience?

    Model answer

    Nobody is beaten or shut out by a lack of skill, so people who avoid competitive or difficult games can still enjoy it.

  3. 3

    Name two pleasures Animal Crossing: New Horizons offers its players.

    Model answer

    Relaxation and escape into a calm world, and the satisfaction of collecting things and decorating a space.

  4. 4

    How does the game's use of real time shape the way it is played?

    Model answer

    It follows the actual date and time, so players return in short daily sessions and seasonal events only happen when they happen in real life.

  5. 5

    How does the game encourage social interaction between players?

    Model answer

    Players can visit each other's islands, trade items and leave gifts and messages, so much of what the game offers involves other people.

  6. 6

    How do players act as producers of content inside the game?

    Model answer

    They design their own patterns, clothing and island layouts and share the codes so that other players can use them.

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The Video Recordings Act .
198419741994

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AAudiences inside the country judge it against lived knowledge.
BAudiences elsewhere may take it as information.
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The Big Issue was founded in 1991.
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