OCR A-Level Media Studies H409
Contexts of Media
Media Language
Media Representations
Media Industries
Media Audiences
News, Online and Participatory Media
Advertising, Marketing and Magazines
Music Video
Film, Radio and Video Games
Long Form Television Drama
Media Language
Baudrillard, postmodernism and hyperreality
- 2 things to know
- Components 01 and 02
Overview
Recall questions on postmodernism and Baudrillard's ideas of simulation, simulacra, hyperreality and implosion, how reality television and curated social media profiles illustrate them, bricolage, and the criticisms of his position.
What you need to know
Answer each one before you reveal it.
Define simulation in Baudrillard's sense.
Questions from this subtopic
Each one with the model answer underneath.
- 1
What does postmodernism claim about contemporary society?
Model answer
Postmodernism claims that society has moved beyond the modern era, whether that is understood as the modernist moment in art and culture or as the older belief in reason and steady progress.
- 2
What did Baudrillard argue postmodern society is organised around?
Model answer
He argued that where modern societies were organised around the production of goods, postmodern society is organised around simulation, that is the endless play of images and signs.
- 3
Define simulation in Baudrillard's sense.
Model answer
Simulation is the production of models and images that no longer stand in for any underlying reality, so signs come to refer only to other signs.
- 4
What is a simulacrum?
Model answer
A simulacrum is a copy for which there is no original, an image that presents itself as a representation of something real when no such original exists.
- 5
Define hyperreality.
Model answer
Hyperreality is a condition in which media simulations feel more real and more compelling than the reality they supposedly represent, and in which they come to govern how people think and behave.
- 6
Why did Baudrillard use theme parks, malls and consumer fantasy lands as examples?
Model answer
They are wholly constructed environments that present an idealised version of a world that never existed, and visitors experience them as more vivid and more satisfying than the everyday reality outside them.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
Every question in Media Language, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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