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Marketing

Gamification, virtual reality and augmented reality

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Overview

Recall questions on gamification and how it improves customer retention and data, virtual reality and augmented reality in marketing, their costs and risks, and why a small business might choose augmented reality.

What you need to know

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Key term

What is gamification in a marketing context?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    What is gamification in a marketing context?

    Model answer

    Gamification is the addition of game features such as points, levels, streaks and rewards to a non-game activity, to encourage customers to keep engaging with a brand.

  2. 2

    Give two examples of gamification used by businesses.

    Model answer

    A coffee shop app that awards a free drink after a set number of purchases, and a fitness app that awards badges for reaching targets, both use gamification.

  3. 3

    How does gamification increase customer retention?

    Model answer

    Progress towards a reward gives customers a reason to keep returning, because switching to a competitor means losing what they have built up.

  4. 4

    How does gamification produce useful data for a business?

    Model answer

    Customers hand over information about their habits and preferences in exchange for rewards, and the business then uses it to target them more accurately.

  5. 5

    State two limitations of gamification.

    Model answer

    Interest fades once the novelty has worn off, and it can attract reward-seekers who buy only when there is an incentive on offer.

  6. 6

    What is virtual reality?

    Model answer

    Virtual reality is a wholly computer-generated environment that a user enters through a headset, replacing their view of the real world.

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