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Video Games in the Digital Age

  • 14 subtopics
  • 42 things to know
  • A2 Unit 3

What Video Games in the Digital Age covers

Video Games in the Digital Age is examined in A2 Unit 3, Media in the Global Age. It covers media language and the codes of video games, interactivity, immersion and ludic qualities, video game genres and intertextuality, representations of gender and ethnicity in video games, the global video games industry: ownership, synergy and economics, video game audiences, fandom and media effects, Assassin's Creed, Grand Theft Auto, Mass Effect, Tomb Raider, Wii Sports, Cooking Mama, Minecraft and The Sims.

Where it is assessed

A2 Unit 3

Media in the Global Age.

Check the WJEC specification ↗

The 14 subtopics

Each one has its own page.

What you need to know

Answer each one before you reveal it.

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Key term

Distinguish a first-person from a third-person camera and give one effect of each.

Key term

What distinguishes a video game from other media forms?

Key term

What is hyperreality, and how might a photorealistic game illustrate it?

Key term

How do game genres reflect changing technology?

Key term

How does van Zoonen's contrast between male and female bodies apply to games?

Key term

Distinguish a developer from a publisher.

Key term

What is meant by vertical integration in the games industry?

Key term

Define synergy and give a games example.

Key term

How does the industry group and target players?

Key term

Why did the industry come to target audiences beyond young men?

Key term

How does streaming change the relationship between a game and its audience?

Key term

How does Ubisoft market a new instalment?

Key term

Why is the option to play Shepard as a woman significant?

Key term

Why was a handheld console the right platform for this game?

Evaluation

Describe the game's visual style and its advantages.

Key term

How does the game handle relationships and sexuality?

Key term

Identify the action-led franchise Grand Theft Auto and name its developer and publisher.

Numbers

Identify the action-led franchise Tomb Raider and give the origin of its central character.

Numbers

Identify the simulation game Wii Sports and give its developer and year of release.

Key term

Name the three broad kinds of code that create meaning in a video game.

Key term

Name five common video game genres.

Key term

How do selection and combination construct a representation in a game?

Key term

What is the central conflict of the series' fiction?

Key term

What is the satirical target of the series?

Numbers

Identify the action-led franchise Mass Effect and name its developer and publisher.

Key term

How was Lara Croft designed in the 1990s?

Key term

Name the five sports the game contains.

Numbers

Identify the simulation game Cooking Mama and give its original platform and year.

Numbers

Identify the sandbox game Minecraft and give its origin.

Key term

What does the player actually do in The Sims?

Key term

Why do designers use cutscenes sparingly?

Key term

What is meant by player agency?

Key term

What conventions define a first-person shooter?

Key term

Give two reasons why under-representation has persisted in the industry.

Key term

Apply Lévi-Strauss's binary oppositions to the conflict between the Assassins and the Templars

Key term

How does the series represent its cities?

Key term

What kind of world does the series construct?

Key term

How was the character redesigned in the 2013 reboot?

Key term

What was the game's central innovation?

Key term

Why did the touch screen suit this subject?

Numbers

Who owns Minecraft, and since when?

Key term

What is Simlish and why is it used?

Take Video Games in the Digital Age further

The same content, four other ways.

Commonly confused

Pairs that lose marks when they are blurred together.

  • Immersion vs Agency

    Immersion: absorption in the world to the point of forgetting the interface. Agency: the sense that your own decisions genuinely change what happens.

  • Downloadable content vs Microtransaction

    Downloadable content: a substantial addition of new material sold after launch. Microtransaction: a small purchase of currency, cosmetics or advantage inside the game.

  • Modding vs Machinima

    Modding: altering or extending the software itself. Machinima: using the software unchanged to record a film.

Questions from this topic

Each one with the model answer underneath.

  1. 1

    Name the three broad kinds of code that create meaning in a video game.

    Model answer

    Technical codes such as camera position and interface design, visual codes such as setting, character design and colour, and audio codes such as music, sound effects and voice acting.

  2. 2

    What is a HUD?

    Model answer

    The heads-up display is the layer of interface information drawn over the game world, showing health, ammunition, a map or objective markers, so that the player has what they need without leaving the action.

  3. 3

    How does a minimal HUD change the player's experience?

    Model answer

    Removing interface elements makes the world look more like a film and increases immersion, but it forces the player to read the environment itself for the information the display would have given them.

  4. 4

    Distinguish a first-person from a third-person camera and give one effect of each.

    Model answer

    A first-person camera puts the player behind the character's eyes, which maximises immediacy and threat, whereas a third-person camera shows the avatar's body, which lets the player admire and identify with a designed character.

  5. 5

    What is a cutscene?

    Model answer

    A cutscene is a non-interactive sequence in which the game takes control from the player to deliver story, using the language of film such as shot/reverse shot and continuity editing.

  6. 6

    Why do designers use cutscenes sparingly?

    Model answer

    Every cutscene removes the player's agency, which is the medium's distinctive pleasure, so a game that cuts away too often starts to feel like a film that keeps being interrupted by play.

What is inside Levo

Six ways to work the same material.

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Contexts of Media
Media Language
Media Representations
Media Industries

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Submarine is set in .
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AQuantitative data counts how many.
BQualitative data explains why.
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Assemble a full-mark answer from its marking points, in the order an examiner wants them.

An audience receives what is offered.
TrueFalse

Test It catches misconceptions

Spot the fault in a statement. The traps are the mistakes students actually make.

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Brain Breaks between sessions

Short focus games to reset attention, so the next set lands better than the last.

Video Games in the Digital Age revision questions

What does Video Games in the Digital Age cover in WJEC A-Level Media Studies?
14 subtopics: media language and the codes of video games, interactivity, immersion and ludic qualities, video game genres and intertextuality, representations of gender and ethnicity in video games, the global video games industry: ownership, synergy and economics, video game audiences, fandom and media effects, assassin's creed, grand theft auto, mass effect, tomb raider, wii sports, cooking mama, minecraft and the sims. Each one has its own page with questions and model answers.
How is Video Games in the Digital Age organised?
By the WJEC 603-1976-8 specification, subtopic by subtopic, so it matches the order you are taught it in.

Every question in Video Games in the Digital Age, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

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