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Video Games in the Digital Age

Assassin's Creed

  • 3 things to know
  • A2 Unit 3

Overview

Action-led franchise Assassin's Creed and name its developer and publisher, animus and what narrative purpose does it serve and three historical settings the franchise has used.

What you need to know

Answer each one before you reveal it.

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Key term

How does Ubisoft market a new instalment?

Key term

What is the central conflict of the series' fiction?

Key term

Apply Lévi-Strauss's binary oppositions to the conflict between the Assassins and the Templars

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    Identify the action-led franchise Assassin's Creed and name its developer and publisher.

    Model answer

    Assassin's Creed is a series of action-adventure games developed and published by the French company Ubisoft, with the first instalment released in 2007.

  2. 2

    What is the central conflict of the series' fiction?

    Model answer

    A centuries-old struggle between the Assassins, who value individual freedom, and the Templars, who seek order through control.

  3. 3

    Apply Lévi-Strauss's binary oppositions to that conflict.

    Model answer

    The series is built on the opposition of freedom against order, and because the player is always given the Assassin's side, the narrative resolves that opposition in favour of liberty and presents the outcome as self-evidently right.

  4. 4

    What is the Animus and what narrative purpose does it serve?

    Model answer

    The Animus is a device that lets a modern character relive an ancestor's genetic memories, which allows each new game to be set in a different historical period while remaining part of one continuing story.

  5. 5

    Name three historical settings the franchise has used.

    Model answer

    The Third Crusade in the Holy Land, Renaissance Italy, and Caribbean piracy in the age of sail.

  6. 6

    What core gameplay mechanics recur across the series?

    Model answer

    Free-running and climbing across architecture, stealth within crowds, assassination from concealment, and synchronising the map from high vantage points.

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