WJEC A-Level Media Studies 603-1976-8
Contexts of Media
Media Language
Media Representations
Media Industries
Media Audiences
Advertising, Marketing and Music Video
News in the Online Age
Film Industries: From Wales to Hollywood
Television in the Global Age
Magazines: Changing Representations
Video Games in the Digital Age
Creating Media Productions
Video Games in the Digital Age
The global video games industry: ownership, synergy and economics
- 3 things to know
- A2 Unit 3
Overview
Vertical integration in the games industry, why publishers acquire successful independent studios and diversification in this industry.
What you need to know
Answer each one before you reveal it.
What is meant by vertical integration in the games industry?
Define synergy and give a games example.
Questions from this subtopic
Each one with the model answer underneath.
- 1
Distinguish a developer from a publisher.
Model answer
A developer designs and builds the game, whereas a publisher funds it, manages marketing, secures platform deals and handles distribution, and usually owns the intellectual property.
- 2
What is meant by vertical integration in the games industry?
Model answer
Vertical integration is one company controlling more than one stage of the chain, as when a platform holder owns the studios that make its exclusive games, the console they run on and the store that sells them.
- 3
Explain why publishers acquire successful independent studios.
Model answer
Buying a studio secures its talent, its franchise and its future output for one catalogue or platform, which is cheaper and far less risky than trying to build a hit from nothing.
- 4
What is diversification in this industry?
Model answer
Diversification is spreading into related activities such as film and television adaptation, merchandising, esports, mobile versions and subscription services, so that revenue does not depend on a single release.
- 5
Define synergy and give a games example.
Model answer
Synergy is the mutual promotion of products owned by the same company, as when a film adaptation, a merchandise range and a new instalment of the game are released close together so that each advertises the others.
- 6
How has digital distribution changed the industry?
Model answer
Selling directly to players over the internet removes manufacturing, shipping and retail margins, allows a game to be patched after release, and lets very small developers reach a global market without a publisher.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
Every question in Video Games in the Digital Age, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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