WJEC A-Level Media Studies 603-1976-8
Contexts of Media
Media Language
Media Representations
Media Industries
Media Audiences
Advertising, Marketing and Music Video
News in the Online Age
Film Industries: From Wales to Hollywood
Television in the Global Age
Magazines: Changing Representations
Video Games in the Digital Age
Creating Media Productions
Video Games in the Digital Age
The Sims
- 3 things to know
- A2 Unit 3
Overview
Needs system, simlish and why is it used and expansion pack model.
What you need to know
Answer each one before you reveal it.
What does the player actually do in The Sims?
What is Simlish and why is it used?
Questions from this subtopic
Each one with the model answer underneath.
- 1
Identify the simulation game The Sims and give its designer, developer and year of release.
Model answer
The Sims is a life simulation game designed by Will Wright, developed by Maxis and published by Electronic Arts, first released in 2000.
- 2
What does the player actually do in The Sims?
Model answer
The player creates people, builds and furnishes their homes, and manages their needs, jobs, relationships and ambitions across the course of their lives.
- 3
Why is the game described as having no win condition?
Model answer
There is no final objective to complete and no way to lose outright, so the player sets their own goals, whether that is wealth, a family or an elaborate house.
- 4
What is the needs system, and what does it do to gameplay?
Model answer
Each character has meters for hunger, hygiene, sleep, social contact and similar needs, and keeping them satisfied supplies the constant low-level pressure that gives play its structure.
- 5
What is Simlish and why is it used?
Model answer
Simlish is the invented nonsense language the characters speak, and it lets emotion be conveyed by tone without writing dialogue, so the game works in every territory and never sounds repetitive in any real language.
- 6
How does the game handle relationships and sexuality?
Model answer
Characters can form romantic relationships regardless of gender, which the game has permitted since its first release, and later updates removed gender restrictions on clothing, voices and behaviour.
Other ways to work this
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Six ways to work the same material.
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