WJEC A-Level Media Studies 603-1976-8
Contexts of Media
Media Language
Media Representations
Media Industries
Media Audiences
Advertising, Marketing and Music Video
News in the Online Age
Film Industries: From Wales to Hollywood
Television in the Global Age
Magazines: Changing Representations
Video Games in the Digital Age
Creating Media Productions
Video Games in the Digital Age
Minecraft
- 3 things to know
- A2 Unit 3
Overview
Sandbox game Minecraft and give its origin, game's visual style and its advantages and procedural generation and why does it matter here.
What you need to know
Answer each one before you reveal it.
Identify the sandbox game Minecraft and give its origin.
Who owns Minecraft, and since when?
Questions from this subtopic
Each one with the model answer underneath.
- 1
Identify the sandbox game Minecraft and give its origin.
Model answer
Minecraft is a sandbox game created by Markus Persson and developed by the Swedish studio Mojang, released publicly in an early form in 2009 and in its full version in 2011.
- 2
Who owns Minecraft, and since when?
Model answer
Microsoft bought Mojang in 2014 for around 2.5 billion dollars and has owned the game since then.
- 3
What is a sandbox game, and how does Minecraft fit the definition?
Model answer
A sandbox game gives the player tools and a world with no compulsory objectives, and Minecraft supplies an endless block-built landscape in which the player decides entirely what to make or do.
- 4
Describe the game's visual style and its advantages.
Model answer
Everything is built from low-resolution cubes in a deliberately crude style, which runs on almost any hardware, is instantly recognisable, and invites the player to see the world as raw material rather than as finished art.
- 5
Distinguish the game's Survival and Creative modes.
Model answer
In Survival the player must gather resources, eat and defend themselves against hostile creatures, whereas in Creative they have unlimited materials and can build without any threat.
- 6
What is procedural generation and why does it matter here?
Model answer
Procedural generation creates the landscape by algorithm rather than by hand, so every world is different and effectively endless and no two players share the same map.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
Every question in Video Games in the Digital Age, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
Or £46 a year, about £3.83 a month. Cancel anytime.