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Video Games in the Digital Age

Minecraft

  • 3 things to know
  • A2 Unit 3

Overview

Sandbox game Minecraft and give its origin, game's visual style and its advantages and procedural generation and why does it matter here.

What you need to know

Answer each one before you reveal it.

Your recallNot started
Evaluation

Describe the game's visual style and its advantages.

Numbers

Identify the sandbox game Minecraft and give its origin.

Numbers

Who owns Minecraft, and since when?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    Identify the sandbox game Minecraft and give its origin.

    Model answer

    Minecraft is a sandbox game created by Markus Persson and developed by the Swedish studio Mojang, released publicly in an early form in 2009 and in its full version in 2011.

  2. 2

    Who owns Minecraft, and since when?

    Model answer

    Microsoft bought Mojang in 2014 for around 2.5 billion dollars and has owned the game since then.

  3. 3

    What is a sandbox game, and how does Minecraft fit the definition?

    Model answer

    A sandbox game gives the player tools and a world with no compulsory objectives, and Minecraft supplies an endless block-built landscape in which the player decides entirely what to make or do.

  4. 4

    Describe the game's visual style and its advantages.

    Model answer

    Everything is built from low-resolution cubes in a deliberately crude style, which runs on almost any hardware, is instantly recognisable, and invites the player to see the world as raw material rather than as finished art.

  5. 5

    Distinguish the game's Survival and Creative modes.

    Model answer

    In Survival the player must gather resources, eat and defend themselves against hostile creatures, whereas in Creative they have unlimited materials and can build without any threat.

  6. 6

    What is procedural generation and why does it matter here?

    Model answer

    Procedural generation creates the landscape by algorithm rather than by hand, so every world is different and effectively endless and no two players share the same map.

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Contexts of Media
Media Language
Media Representations
Media Industries

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Submarine is set in .
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Rapid timed gap-fills on the terms and numbers you need to recall without thinking.

AQuantitative data counts how many.
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Build It gets the exam shape right

Assemble a full-mark answer from its marking points, in the order an examiner wants them.

An audience receives what is offered.
TrueFalse

Test It catches misconceptions

Spot the fault in a statement. The traps are the mistakes students actually make.

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Short focus games to reset attention, so the next set lands better than the last.

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