levo

Mechanics and Materials

Motion along a straight line

  • 8 things to know
  • Papers 1 and 3

Overview

Displacement, velocity and acceleration, the kinematic equations, motion graphs, and measuring g.

What you need to know

Answer each one before you reveal it.

Your recallNot started
Numbers

How are velocity and acceleration defined, and what is average velocity?

Numbers

What is average acceleration, and how is velocity at an instant found from a graph?

Numbers

Why can average velocity differ from the value at an instant, and what does the graph gradient give?

Numbers

On a velocity–time graph, what do the gradient and the area represent, and what does the area under an acceleration–time graph give?

Numbers

What is the first kinematic equation, and why does a bouncing ball rise less each time?

Numbers

What are the second, third and fourth kinematic equations?

Numbers

When do the SUVAT equations apply, and how can g be measured in free fall?

Numbers

In free fall, what is the gradient of a graph of s against t², and what shape and gradient does a graph of v² against s have?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    Define displacement.

    Model answer

    Displacement is the distance moved in a specified direction from a reference point, measured in metres.

  2. 2

    What type of quantity is displacement — scalar or vector?

    Model answer

    Displacement is a vector quantity because it has both magnitude and direction.

  3. 3

    Define speed and state what type of quantity it is.

    Model answer

    Speed is the rate of change of distance travelled; it is a scalar quantity measured in metres per second.

  4. 4

    Define velocity.

    Model answer

    Velocity is the rate of change of displacement, a vector quantity measured in metres per second.

  5. 5

    Define acceleration and give its SI unit.

    Model answer

    Acceleration is the rate of change of velocity, measured in metres per second squared (m s⁻²).

  6. 6

    State the formula for average velocity and define each symbol.

    Model answer

    v = Δs / Δt, where v is average velocity, Δs is total displacement, and Δt is total time taken.

Other ways to work this

The same content, four other ways.

What is inside Levo

Six ways to work the same material.

1Closed book
2Open book
3Closed book

The 3-step method, run for you

Answer cold, learn it, then prove it stuck. Levo tracks the jump between your first attempt and your last.

Measurements and Their Errors
Particles and Radiation
Waves
Mechanics and Materials

Cram a whole paper in one sitting

Sort every topic into what you know and what you do not, then drill only the weak ones.

Q is .
positivenegativezero

Blank Blitz makes facts automatic

Rapid timed gap-fills on the terms and numbers you need to recall without thinking.

AP = 4πr²σT⁴.
BThe surface area of a spherical star is 4πr².
CP₁/P₂ = (r₁²/r₂²) × (T₁⁴/T₂⁴).

Build It gets the exam shape right

Assemble a full-mark answer from its marking points, in the order an examiner wants them.

Speed means rate of change of distance.
TrueFalse

Test It catches misconceptions

Spot the fault in a statement. The traps are the mistakes students actually make.

721941163128510

Brain Breaks between sessions

Short focus games to reset attention, so the next set lands better than the last.

Every question in Mechanics and Materials, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

Or £46 a year, about £3.83 a month. Cancel anytime.