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Socio-Cultural Influences

  • 4 subtopics
  • 12 things to know
  • Component 2

What Socio-Cultural Influences covers

Socio-Cultural Influences is examined in Component 2, Health and Performance. It covers participation rates and personal factors, commercialisation and the media, advantages and disadvantages of commercialisation and sportsmanship, gamesmanship and deviance.

Where it is assessed

Component 2

Health and Performance, a 1 hour 15 minute paper worth 24% of the GCSE.

Check the Pearson Edexcel specification ↗

The 4 subtopics

Each one has its own page.

What you need to know

Answer each one before you reveal it.

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Key term

How can commercialisation widen the gap between clubs and also help grassroots sport?

Key term

How can a belief that rivals are cheating lead to deviance, and what follows for the performer?

Key term

What is a participation rate in sport?

Key term

What is commercialisation in sport?

Key term

Which personal factors affect participation rates?

Key term

What is meant by the media?

Evaluation

What are the advantages of commercialisation for the sponsor?

Key term

What is sportsmanship?

Key term

How does gender affect participation rates?

Key term

What is sponsorship?

Evaluation

What are the disadvantages of commercialisation for the sponsor?

Key term

Give an example of sportsmanship.

Take Socio-Cultural Influences further

The same content, four other ways.

Commonly confused

Pairs that lose marks when they are blurred together.

  • Gamesmanship vs Deviance

    Gamesmanship: bending the rules to gain an edge without breaking them. Deviance: behaviour that breaks the moral values or laws of sport.

  • Sportsmanship vs Gamesmanship

    Sportsmanship: fair and respectful conduct towards opponents and officials. Gamesmanship: stretching the rules to gain an advantage while staying within them.

  • Commercialisation vs Sponsorship

    Commercialisation: the management of sport to make a profit. Sponsorship: a company giving money or goods in return for publicity.

Questions from this topic

Each one with the model answer underneath.

  1. 1

    What is a participation rate in sport?

    Model answer

    A participation rate is the proportion of a group of people who take part in physical activity or sport. Rates are usually given as a percentage of that group.

  2. 2

    Which personal factors affect participation rates?

    Model answer

    Gender, age, socio-economic group, ethnicity and disability all affect participation rates. Each factor can create barriers or opportunities.

  3. 3

    How does gender affect participation rates?

    Model answer

    Women and girls are generally less active than men and boys, and the gap is widest among teenagers. Stereotypes, less media coverage and fewer role models all contribute.

  4. 4

    How can a lack of female role models reduce participation?

    Model answer

    Girls who rarely see women playing sport may feel it is not for them. Greater coverage of women's sport gives girls performers to identify with.

  5. 5

    How does age affect participation rates?

    Model answer

    Participation usually falls once people leave school and take on work and family commitments. Older people may also be limited by health or a lack of suitable activities.

  6. 6

    How can activities be adapted to keep older people active?

    Model answer

    Low-impact activities such as walking football, swimming and yoga suit older people. Sessions at quieter times and a slower pace also help.

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Socio-Cultural Influences revision questions

What does Socio-Cultural Influences cover in Edexcel GCSE Physical Education?
4 subtopics: participation rates and personal factors, commercialisation and the media, advantages and disadvantages of commercialisation and sportsmanship, gamesmanship and deviance. Each one has its own page with questions and model answers.
How is Socio-Cultural Influences organised?
By the Edexcel 1PE0 specification, subtopic by subtopic, so it matches the order you are taught it in.

Every question in Socio-Cultural Influences, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

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