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Video Games

  • 12 subtopics
  • 36 things to know
  • Component 1

What Video Games covers

Video Games is examined in Component 1, Media Products, Industries and Audiences. It covers video games as a media form, the Assassin's Creed franchise, Ubisoft: ownership, structure and global production, making a major game: budgets, teams and working conditions, distribution, platforms and monetisation, marketing, regulation and the debate about effects, game audiences: who plays and how they are reached, games and historical context: representing the past, global markets, localisation and cultural adaptation, convergence and the franchise across media, hardware cycles, technology and access and games, society and contemporary debate.

Where it is assessed

Component 1

Media Products, Industries and Audiences.

Check the Eduqas specification ↗

The 12 subtopics

Each one has its own page.

What you need to know

Answer each one before you reveal it.

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Key term

What distinguishes a game from other media forms, and what do interactivity and player agency mean?

Key term

Trace how games reach players, and state the platform holder's usual cut.

Key term

How are game audiences categorised, and what are a casual player and a whale?

Numbers

Who publishes the Assassin's Creed franchise, and when did it begin?

Numbers

Where is Ubisoft based, and when was it founded?

Key term

Roughly what scale of team works on a major franchise title today?

Key term

Name four techniques used to market a major game release.

Key term

Why is a historical setting attractive to a game publisher?

Key term

Why is the games market described as global?

Key term

What is media convergence, in relation to a games franchise?

Key term

What is a console generation?

Key term

How large is the games industry relative to other media industries?

Key term

What distinguishes a video game from other media forms?

Key term

Which Ubisoft studio led development of the original game?

Key term

What kind of company is Ubisoft in ownership terms?

Key term

Name five distinct roles in a development team.

Key term

How were video games distributed before digital download?

Key term

Why are influencers and streamers central to games marketing?

Key term

Who plays video games in Britain today?

Key term

What does it mean to call a game world a reconstruction rather than a record?

Key term

Name the three largest regional markets for video games.

Key term

Why do publishers extend a game franchise into other media?

Key term

How does a hardware cycle affect publishers?

Key term

What is meant by the gamification of non-game activities?

Key term

Define interactivity in the context of a video game.

Key term

What is the central premise of the Assassin's Creed series?

Key term

Why does public listing affect how a games publisher behaves?

Key term

What are the three broad phases of game development?

Key term

Name three digital storefronts through which games are sold.

Key term

What is a review embargo?

Key term

Why does the stereotype of the young male gamer persist?

Key term

Give one way a game must alter history to function as a game.

Key term

What is localisation in games?

Key term

What is transmedia storytelling?

Key term

What is a cross-generation release?

Evaluation

State one benefit and one criticism of gamification.

Take Video Games further

The same content, four other ways.

Commonly confused

Pairs that lose marks when they are blurred together.

  • Cloud gaming vs Online multiplayer

    Cloud gaming: running the game itself on a remote server. Online multiplayer: the game running locally and connecting players.

  • Developer vs Publisher

    Developer: the studio that designs and builds a game. Publisher: The company that funds, markets and distributes a game.

  • AAA game vs Indie game

    AAA game: a high-budget title made for a major publisher. Indie game: A title made by a small team without publisher funding.

Questions from this topic

Each one with the model answer underneath.

  1. 1

    What distinguishes a video game from other media forms?

    Model answer

    A video game requires the audience to act before anything happens. The player's input produces the text rather than simply receiving it.

  2. 2

    Define interactivity in the context of a video game.

    Model answer

    Interactivity is the capacity of a text to respond to what its user does. A game changes state in reply to each input.

  3. 3

    What is meant by player agency?

    Model answer

    Player agency is the degree to which a player's decisions genuinely change what happens. A game with high agency offers real alternatives rather than the appearance of choice.

  4. 4

    Distinguish a linear game from an open-world game.

    Model answer

    A linear game moves the player through a fixed sequence of events. An open-world game lets the player choose where to go and in what order to act.

  5. 5

    What is a game engine?

    Model answer

    A game engine is the software framework handling rendering, physics, sound and input. Studios reuse an engine across titles to cut development cost.

  6. 6

    Why is genre useful in the marketing of a video game?

    Model answer

    A genre label tells a buyer what the play will feel like before they try it. Action-adventure, first-person shooter and role-playing each promise a different experience.

What is inside Levo

Six ways to work the same material.

1Closed book
2Open book
3Closed book

The 3-step method, run for you

Answer cold, learn it, then prove it stuck. Levo tracks the jump between your first attempt and your last.

Media Language
Media Representations
Media Industries
Media Audiences

Cram a whole paper in one sitting

Sort every topic into what you know and what you do not, then drill only the weak ones.

Jean made that argument.
BaudrillardBarthesHall

Blank Blitz makes facts automatic

Rapid timed gap-fills on the terms and numbers you need to recall without thinking.

AWoman's Hour began on the BBC Light Programme in 1946.
BThe Light Programme became Radio 2 in 1967.
CThe programme moved to Radio 4 in 1973.

Build It gets the exam shape right

Assemble a full-mark answer from its marking points, in the order an examiner wants them.

A loot box gives a randomised reward.
TrueFalse

Test It catches misconceptions

Spot the fault in a statement. The traps are the mistakes students actually make.

721941163128510

Brain Breaks between sessions

Short focus games to reset attention, so the next set lands better than the last.

Video Games revision questions

What does Video Games cover in Eduqas A-Level Media Studies?
12 subtopics: video games as a media form, the assassin's creed franchise, ubisoft: ownership, structure and global production, making a major game: budgets, teams and working conditions, distribution, platforms and monetisation, marketing, regulation and the debate about effects, game audiences: who plays and how they are reached, games and historical context: representing the past, global markets, localisation and cultural adaptation, convergence and the franchise across media, hardware cycles, technology and access and games, society and contemporary debate. Each one has its own page with questions and model answers.
How is Video Games organised?
By the Eduqas A680QS specification, subtopic by subtopic, so it matches the order you are taught it in.

Every question in Video Games, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

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