Eduqas A-Level Media Studies A680QS
Media Language
Media Representations
Media Industries
Media Audiences
Contexts of Media
Newspapers
Advertising and Marketing
Music Video
Radio
Video Games
Film Industries and Marketing
Television in the Global Age
Magazines: Mainstream and Alternative
Media in the Online Age
Video Games
- 12 subtopics
- 36 things to know
- Component 1
What Video Games covers
Video Games is examined in Component 1, Media Products, Industries and Audiences. It covers video games as a media form, the Assassin's Creed franchise, Ubisoft: ownership, structure and global production, making a major game: budgets, teams and working conditions, distribution, platforms and monetisation, marketing, regulation and the debate about effects, game audiences: who plays and how they are reached, games and historical context: representing the past, global markets, localisation and cultural adaptation, convergence and the franchise across media, hardware cycles, technology and access and games, society and contemporary debate.
Where it is assessed
Component 1
Media Products, Industries and Audiences.
Check the Eduqas specification ↗The 12 subtopics
Each one has its own page.
- Video games as a media formInteractivity in the context of a video game, player agency and game engine.Open →
- The Assassin's Creed franchiseCentral premise of the Assassin's Creed series, four historical settings the series has used and discovery Tour.Open →
- Ubisoft: ownership, structure and global productionCompany is Ubisoft in ownership terms, first-party and a third-party publisher and vertical integration.Open →
- Making a major game: budgets, teams and working conditionsFive distinct roles in a development team, three broad phases of game development and vertical slice.Open →
- Distribution, platforms and monetisationThree digital storefronts through which games are sold, two advantages of digital distribution for a publisher and one disadvantage of digital distribution for a player.Open →
- Marketing, regulation and the debate about effectsFour techniques used to market a major game release, review embargo and media effects argument as applied to video games.Open →
- Game audiences: who plays and how they are reachedFour ways a games audience can be categorised and whale in games monetisation.Open →
- Games and historical context: representing the pastPresentism in historical representation, risk of a single game becoming a period's dominant image and historical context of the games industry itself.Open →
- Global markets, localisation and cultural adaptationThree largest regional markets for video games, localisation in games and simultaneous global release.Open →
- Convergence and the franchise across mediaMedia convergence, in relation to a games franchise, transmedia storytelling and licensed tie-in product.Open →
- Hardware cycles, technology and accessConsole generation, cross-generation release and razor and blades model in console hardware.Open →
- Games, society and contemporary debateGamification of non-game activities, one benefit and one criticism of gamification and problem gaming.Open →
What you need to know
Answer each one before you reveal it.
Trace how games reach players, and state the platform holder's usual cut.
How are game audiences categorised, and what are a casual player and a whale?
Who publishes the Assassin's Creed franchise, and when did it begin?
Where is Ubisoft based, and when was it founded?
Roughly what scale of team works on a major franchise title today?
Name four techniques used to market a major game release.
Why is a historical setting attractive to a game publisher?
Why is the games market described as global?
What is media convergence, in relation to a games franchise?
What is a console generation?
How large is the games industry relative to other media industries?
What distinguishes a video game from other media forms?
Which Ubisoft studio led development of the original game?
What kind of company is Ubisoft in ownership terms?
Name five distinct roles in a development team.
How were video games distributed before digital download?
Why are influencers and streamers central to games marketing?
Who plays video games in Britain today?
What does it mean to call a game world a reconstruction rather than a record?
Name the three largest regional markets for video games.
Why do publishers extend a game franchise into other media?
How does a hardware cycle affect publishers?
What is meant by the gamification of non-game activities?
Define interactivity in the context of a video game.
What is the central premise of the Assassin's Creed series?
Why does public listing affect how a games publisher behaves?
What are the three broad phases of game development?
Name three digital storefronts through which games are sold.
What is a review embargo?
Why does the stereotype of the young male gamer persist?
Give one way a game must alter history to function as a game.
What is localisation in games?
What is transmedia storytelling?
What is a cross-generation release?
State one benefit and one criticism of gamification.
Take Video Games further
The same content, four other ways.
Commonly confused
Pairs that lose marks when they are blurred together.
Cloud gaming vs Online multiplayer
Cloud gaming: running the game itself on a remote server. Online multiplayer: the game running locally and connecting players.
Developer vs Publisher
Developer: the studio that designs and builds a game. Publisher: The company that funds, markets and distributes a game.
AAA game vs Indie game
AAA game: a high-budget title made for a major publisher. Indie game: A title made by a small team without publisher funding.
Questions from this topic
Each one with the model answer underneath.
- 1
What distinguishes a video game from other media forms?
Model answer
A video game requires the audience to act before anything happens. The player's input produces the text rather than simply receiving it.
- 2
Define interactivity in the context of a video game.
Model answer
Interactivity is the capacity of a text to respond to what its user does. A game changes state in reply to each input.
- 3
What is meant by player agency?
Model answer
Player agency is the degree to which a player's decisions genuinely change what happens. A game with high agency offers real alternatives rather than the appearance of choice.
- 4
Distinguish a linear game from an open-world game.
Model answer
A linear game moves the player through a fixed sequence of events. An open-world game lets the player choose where to go and in what order to act.
- 5
What is a game engine?
Model answer
A game engine is the software framework handling rendering, physics, sound and input. Studios reuse an engine across titles to cut development cost.
- 6
Why is genre useful in the marketing of a video game?
Model answer
A genre label tells a buyer what the play will feel like before they try it. Action-adventure, first-person shooter and role-playing each promise a different experience.
What is inside Levo
Six ways to work the same material.
Video Games revision questions
- What does Video Games cover in Eduqas A-Level Media Studies?
- 12 subtopics: video games as a media form, the assassin's creed franchise, ubisoft: ownership, structure and global production, making a major game: budgets, teams and working conditions, distribution, platforms and monetisation, marketing, regulation and the debate about effects, game audiences: who plays and how they are reached, games and historical context: representing the past, global markets, localisation and cultural adaptation, convergence and the franchise across media, hardware cycles, technology and access and games, society and contemporary debate. Each one has its own page with questions and model answers.
- How is Video Games organised?
- By the Eduqas A680QS specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in Video Games, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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