Eduqas A-Level Media Studies A680QS
Media Language
Media Representations
Media Industries
Media Audiences
Contexts of Media
Newspapers
Advertising and Marketing
Music Video
Radio
Video Games
Film Industries and Marketing
Television in the Global Age
Magazines: Mainstream and Alternative
Media in the Online Age
Video Games
Making a major game: budgets, teams and working conditions
- 3 things to know
- Component 1
Overview
Five distinct roles in a development team, three broad phases of game development and vertical slice.
What you need to know
Answer each one before you reveal it.
Name five distinct roles in a development team.
What are the three broad phases of game development?
Questions from this subtopic
Each one with the model answer underneath.
- 1
Roughly what scale of team works on a major franchise title today?
Model answer
A major title commonly occupies several hundred developers across multiple studios. Peak headcount for the largest games has exceeded a thousand.
- 2
Name five distinct roles in a development team.
Model answer
Programmers, artists, designers, writers and producers all work on a major title. Audio, quality assurance and localisation teams join them.
- 3
What are the three broad phases of game development?
Model answer
Development moves through pre-production, production and post-launch support. Concept work and prototyping happen in the first of these.
- 4
What is a vertical slice?
Model answer
A vertical slice is a small, fully finished portion of a game built early. The slice proves the concept to management and to marketing.
- 5
Why do development budgets for major games keep rising?
Model answer
Audience expectations of visual detail, world size and voice acting all rise with hardware. Larger teams working for longer follow directly.
- 6
What is crunch in the games industry?
Model answer
Crunch is a period of sustained compulsory overtime before a deadline. Weeks of long days and lost weekends are common in the practice.
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