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Video Games

Hardware cycles, technology and access

  • 3 things to know
  • Component 1

Overview

Console generation, cross-generation release and razor and blades model in console hardware.

What you need to know

Answer each one before you reveal it.

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Key term

What is a console generation?

Key term

How does a hardware cycle affect publishers?

Key term

What is a cross-generation release?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    What is a console generation?

    Model answer

    A console generation is a period in which a set of competing machines defines the market. A new generation resets technical expectations.

  2. 2

    How does a hardware cycle affect publishers?

    Model answer

    A publisher must decide when to abandon the old machines and commit to the new. A game released too early meets a small audience, and one released too late looks dated.

  3. 3

    What is a cross-generation release?

    Model answer

    A cross-generation release ships on both the outgoing and incoming hardware. The publisher reaches the installed base while courting early adopters.

  4. 4

    Why is backwards compatibility valuable to a platform holder?

    Model answer

    Backwards compatibility lets a buyer keep their existing library. The cost of switching to a new machine falls.

  5. 5

    What is the razor and blades model in console hardware?

    Model answer

    A console is sold at or below cost and profit is made on software and services. Hardware losses are recovered across the generation.

  6. 6

    How does personal computer gaming differ commercially from console gaming?

    Model answer

    Computer hardware is bought piecemeal from many manufacturers with no platform holder taking a cut of the machine. Storefront competition on the platform is also greater.

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