Eduqas A-Level Media Studies A680QS
Media Language
Media Representations
Media Industries
Media Audiences
Contexts of Media
Newspapers
Advertising and Marketing
Music Video
Radio
Video Games
Film Industries and Marketing
Television in the Global Age
Magazines: Mainstream and Alternative
Media in the Online Age
Video Games
Hardware cycles, technology and access
- 3 things to know
- Component 1
Overview
Console generation, cross-generation release and razor and blades model in console hardware.
What you need to know
Answer each one before you reveal it.
How does a hardware cycle affect publishers?
What is a cross-generation release?
Questions from this subtopic
Each one with the model answer underneath.
- 1
What is a console generation?
Model answer
A console generation is a period in which a set of competing machines defines the market. A new generation resets technical expectations.
- 2
How does a hardware cycle affect publishers?
Model answer
A publisher must decide when to abandon the old machines and commit to the new. A game released too early meets a small audience, and one released too late looks dated.
- 3
What is a cross-generation release?
Model answer
A cross-generation release ships on both the outgoing and incoming hardware. The publisher reaches the installed base while courting early adopters.
- 4
Why is backwards compatibility valuable to a platform holder?
Model answer
Backwards compatibility lets a buyer keep their existing library. The cost of switching to a new machine falls.
- 5
What is the razor and blades model in console hardware?
Model answer
A console is sold at or below cost and profit is made on software and services. Hardware losses are recovered across the generation.
- 6
How does personal computer gaming differ commercially from console gaming?
Model answer
Computer hardware is bought piecemeal from many manufacturers with no platform holder taking a cut of the machine. Storefront competition on the platform is also greater.
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