levo

Video Games

Distribution, platforms and monetisation

  • 3 things to know
  • Component 1

Overview

Three digital storefronts through which games are sold, two advantages of digital distribution for a publisher and one disadvantage of digital distribution for a player.

What you need to know

Answer each one before you reveal it.

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Key term

Trace how games reach players, and state the platform holder's usual cut.

Key term

How were video games distributed before digital download?

Key term

Name three digital storefronts through which games are sold.

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    How were video games distributed before digital download?

    Model answer

    Games were manufactured on physical media and sold through retailers. Shelf space and retailer buying decisions limited what reached the public.

  2. 2

    Name three digital storefronts through which games are sold.

    Model answer

    Steam, the PlayStation Store and the Microsoft Store all sell games digitally. Publisher-owned storefronts and the Epic Games Store add more.

  3. 3

    What share of the sale price does a platform holder typically take?

    Model answer

    A platform holder has conventionally taken about 30% of the sale price. Competition and legal pressure have pushed some rates lower.

  4. 4

    State two advantages of digital distribution for a publisher.

    Model answer

    Digital distribution removes manufacturing and shipping costs and never sells out. Price can also be changed instantly for a promotion.

  5. 5

    State one disadvantage of digital distribution for a player.

    Model answer

    A digital purchase is a licence rather than ownership and cannot be resold or lent. Access depends on the storefront continuing to operate.

  6. 6

    What is downloadable content?

    Model answer

    Downloadable content is additional material sold after release, such as a new region or story. The base game remains playable without it.

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Media Language
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