levo

Video Games

Global markets, localisation and cultural adaptation

  • 3 things to know
  • Component 1

Overview

Three largest regional markets for video games, localisation in games and simultaneous global release.

What you need to know

Answer each one before you reveal it.

Your recallNot started
Key term

Why is the games market described as global?

Key term

Name the three largest regional markets for video games.

Key term

What is localisation in games?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    Why is the games market described as global?

    Model answer

    A major title releases in dozens of territories on the same day. Development, funding and audience are all spread across continents.

  2. 2

    Name the three largest regional markets for video games.

    Model answer

    Asia-Pacific, North America and Europe are the three largest regions. Asia-Pacific has the largest share of players.

  3. 3

    What is localisation in games?

    Model answer

    Localisation is the adaptation of a game for another territory. Translation, voice recording, interface changes and cultural adjustment are all involved.

  4. 4

    Why is localisation more than translation?

    Model answer

    Humour, references, gestures and imagery may not carry across cultures. Some content must be changed rather than rendered word for word.

  5. 5

    Give one example of content commonly altered for a particular market.

    Model answer

    Depictions of blood, gambling and certain symbols are frequently adjusted for particular territories. Age rating requirements differ country by country.

  6. 6

    What is a simultaneous global release, and why does a publisher want one?

    Model answer

    A simultaneous release puts the game on sale everywhere at once. Piracy and spoilers are both reduced, and marketing spend works in every market together.

Other ways to work this

The same content, four other ways.

What is inside Levo

Six ways to work the same material.

1Closed book
2Open book
3Closed book

The 3-step method, run for you

Answer cold, learn it, then prove it stuck. Levo tracks the jump between your first attempt and your last.

Media Language
Media Representations
Media Industries
Media Audiences

Cram a whole paper in one sitting

Sort every topic into what you know and what you do not, then drill only the weak ones.

Jean made that argument.
BaudrillardBarthesHall

Blank Blitz makes facts automatic

Rapid timed gap-fills on the terms and numbers you need to recall without thinking.

AWoman's Hour began on the BBC Light Programme in 1946.
BThe Light Programme became Radio 2 in 1967.
CThe programme moved to Radio 4 in 1973.

Build It gets the exam shape right

Assemble a full-mark answer from its marking points, in the order an examiner wants them.

A loot box gives a randomised reward.
TrueFalse

Test It catches misconceptions

Spot the fault in a statement. The traps are the mistakes students actually make.

721941163128510

Brain Breaks between sessions

Short focus games to reset attention, so the next set lands better than the last.

Every question in Video Games, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

Or £46 a year, about £3.83 a month. Cancel anytime.