Eduqas A-Level Media Studies A680QS
Media Language
Media Representations
Media Industries
Media Audiences
Contexts of Media
Newspapers
Advertising and Marketing
Music Video
Radio
Video Games
Film Industries and Marketing
Television in the Global Age
Magazines: Mainstream and Alternative
Media in the Online Age
Video Games
Global markets, localisation and cultural adaptation
- 3 things to know
- Component 1
Overview
Three largest regional markets for video games, localisation in games and simultaneous global release.
What you need to know
Answer each one before you reveal it.
Name the three largest regional markets for video games.
What is localisation in games?
Questions from this subtopic
Each one with the model answer underneath.
- 1
Why is the games market described as global?
Model answer
A major title releases in dozens of territories on the same day. Development, funding and audience are all spread across continents.
- 2
Name the three largest regional markets for video games.
Model answer
Asia-Pacific, North America and Europe are the three largest regions. Asia-Pacific has the largest share of players.
- 3
What is localisation in games?
Model answer
Localisation is the adaptation of a game for another territory. Translation, voice recording, interface changes and cultural adjustment are all involved.
- 4
Why is localisation more than translation?
Model answer
Humour, references, gestures and imagery may not carry across cultures. Some content must be changed rather than rendered word for word.
- 5
Give one example of content commonly altered for a particular market.
Model answer
Depictions of blood, gambling and certain symbols are frequently adjusted for particular territories. Age rating requirements differ country by country.
- 6
What is a simultaneous global release, and why does a publisher want one?
Model answer
A simultaneous release puts the game on sale everywhere at once. Piracy and spoilers are both reduced, and marketing spend works in every market together.
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