Eduqas A-Level Media Studies A680QS
Media Language
Media Representations
Media Industries
Media Audiences
Contexts of Media
Newspapers
Advertising and Marketing
Music Video
Radio
Video Games
Film Industries and Marketing
Television in the Global Age
Magazines: Mainstream and Alternative
Media in the Online Age
Video Games
Games and historical context: representing the past
- 3 things to know
- Component 1
Overview
Presentism in historical representation, risk of a single game becoming a period's dominant image and historical context of the games industry itself.
What you need to know
Answer each one before you reveal it.
What does it mean to call a game world a reconstruction rather than a record?
Give one way a game must alter history to function as a game.
Questions from this subtopic
Each one with the model answer underneath.
- 1
Why is a historical setting attractive to a game publisher?
Model answer
A historical setting supplies architecture, costume and conflict without inventing them. Recognition also gives marketing an immediate hook.
- 2
What does it mean to call a game world a reconstruction rather than a record?
Model answer
A reconstruction is built from research but shaped by the needs of play. Streets are compressed and buildings moved so the space works for a player.
- 3
Give one way a game must alter history to function as a game.
Model answer
A city is scaled down so a player can cross it in minutes. Populations, distances and timescales are all compressed.
- 4
How can a game be historically accurate and historically misleading at once?
Model answer
Surface detail such as dress and building method may be carefully researched. The causes and politics of the period can still be replaced by an invented conspiracy.
- 5
What is meant by presentism in historical representation?
Model answer
Presentism is reading the past through present-day assumptions and values. Characters who think like modern people are the usual symptom.
- 6
Why do historians take commercial games seriously as historical representation?
Model answer
Games reach audiences far larger than academic history does. What millions believe about a period is shaped there rather than in a monograph.
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