levo

Explanations for Gambling Addiction

  • 2 subtopics
  • 12 things to know
  • Paper 3
  • Paper 3, one topic chosen from the third option block

What Explanations for Gambling Addiction covers

Explanations for Gambling Addiction sits within the Addiction option for Paper 3. It covers the learning account, built on the reinforcement schedules that gambling runs on, and the cognitive account, built on the biases in how gamblers judge chance.

Where it is assessed

Paper 3

Issues and Options in Psychology.

Check the AQA specification ↗

The 2 subtopics

Each one has its own page.

What you need to know

Answer each one before you reveal it.

Your recallNot started
Process

How does operant conditioning explain the development of gambling addiction?

Key term

What is partial reinforcement, and why does it keep gambling going?

Key term

What is a variable ratio schedule in gambling?

Process

How do casino cues maintain gambling behaviour?

Evaluation

Give one strength of the learning explanation of gambling.

Process

How might gambling be learned from other people?

Key term

What is a cognitive bias?

Key term

What is the gambler's fallacy?

Key term

What is the illusion of control?

Key term

How do gamblers remember and explain their wins and losses?

Key term

Why do gamblers keep playing after a loss?

Evaluation

Evaluate the cognitive explanation of gambling addiction.

Take Explanations for Gambling Addiction further

The same content, four other ways.

Commonly confused

Pairs that lose marks when they are blurred together.

  • Positive reinforcement vs Negative reinforcement

    Positive reinforcement: a reward such as money or excitement added after the behaviour. Negative reinforcement: escape from an unpleasant state such as anxiety or boredom.

  • Gambler's fallacy vs Illusion of control

    Gambler's fallacy: believing a run of one outcome makes the opposite more likely. Illusion of control: believing personal ritual or skill can affect a chance result.

  • Recall bias vs Self-serving bias

    Recall bias: remembering wins while forgetting or rationalising losses. Self-serving bias: crediting wins to own skill and losses to bad luck.

Questions from this topic

Each one with the model answer underneath.

  1. 1

    How does operant conditioning explain the development of gambling addiction?

    Model answer

    Gambling is reinforced by wins, which act as rewards and increase the likelihood that the behaviour will be repeated.

  2. 2

    What acts as positive reinforcement in gambling?

    Model answer

    Winning money, together with the excitement and physiological arousal associated with a win.

  3. 3

    How can gambling be negatively reinforced?

    Model answer

    Gambling can provide escape from anxiety, boredom or low mood, and the relief from these unpleasant states reinforces the behaviour.

  4. 4

    What is partial reinforcement?

    Model answer

    When a behaviour is reinforced only some of the time rather than on every occasion.

  5. 5

    Why is gambling an example of partial reinforcement?

    Model answer

    Gamblers do not win every time; wins occur only intermittently, yet the behaviour is still maintained.

  6. 6

    How does partial reinforcement affect the persistence of gambling?

    Model answer

    Behaviour learned through partial reinforcement is more resistant to extinction, so gambling continues even through long runs of losses.

What is inside Levo

Six ways to work the same material.

1Closed book
2Open book
3Closed book

The 3-step method, run for you

Answer cold, learn it, then prove it stuck. Levo tracks the jump between your first attempt and your last.

Social Influence
Memory
Attachment
Approaches in Psychology

Cram a whole paper in one sitting

Sort every topic into what you know and what you do not, then drill only the weak ones.

The stage comes second.
pre-operationalsensorimotorconcrete

Blank Blitz makes facts automatic

Rapid timed gap-fills on the terms and numbers you need to recall without thinking.

AThe mean is the arithmetic average of a data set.
BEvery value in the set is added together.
CThe total is divided by the number of values.

Build It gets the exam shape right

Assemble a full-mark answer from its marking points, in the order an examiner wants them.

Imitation means copying the behaviour of a model.
TrueFalse

Test It catches misconceptions

Spot the fault in a statement. The traps are the mistakes students actually make.

721941163128510

Brain Breaks between sessions

Short focus games to reset attention, so the next set lands better than the last.

Explanations for Gambling Addiction revision questions

What does Explanations for Gambling Addiction cover in AQA A-Level Psychology?
2 subtopics: learning theory as applied to gambling, including reference to partial and variable reinforcement and cognitive theory as applied to gambling, including reference to cognitive bias. Each one has its own page with questions and model answers.
How is Explanations for Gambling Addiction organised?
By the AQA 7182 specification, subtopic by subtopic, so it matches the order you are taught it in.

Every question in Explanations for Gambling Addiction, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

Or £46 a year, about £3.83 a month. Cancel anytime.