OCR A-Level Physical Education H555
Skeletal and Muscular Systems
The Cardiovascular System
The Respiratory System
Energy for Exercise
Environmental Effects on Body Systems
Diet, Nutrition and Ergogenic Aids
Aerobic Training
Strength and Flexibility Training
Periodisation of Training
Training and Lifestyle Diseases
Injury Prevention and Rehabilitation
Biomechanical Principles and Levers
Linear and Angular Motion
Fluid Mechanics and Projectile Motion
Skill Classification, Practice and Transfer
Theories and Stages of Learning
Guidance and Feedback
Memory Models
Personality and Attitudes
Motivation and Arousal
Anxiety
Aggression
Social Facilitation and Group Dynamics
Goal Setting
Attribution
Confidence and Self-Efficacy
Leadership
Stress Management
Sport in Pre-Industrial and Industrial Britain
Sport in the 20th and 21st Centuries
The Olympic Games and Global Sporting Events
Drugs in Sport
Violence and Gambling in Sport
Commercialisation and the Media
Routes to Sporting Excellence
Linear and Angular Motion
- 5 subtopics
- 15 things to know
- Component 01
What Linear and Angular Motion covers
Linear and Angular Motion is examined in Component 01, Physiological factors affecting performance. It covers linear motion, distance and displacement, speed, velocity and acceleration, graphs of linear motion, angular motion and the axes of rotation and moment of inertia and conservation of angular momentum.
Where it is assessed
Component 01
Physiological factors affecting performance, a 2 hour paper worth 30% of the A Level.
Check the OCR specification ↗The 5 subtopics
Each one has its own page.
- Linear motion, distance and displacementLinear motion and how a force through the centre of mass creates it, mixed linear and angular motion, distance and displacement, scalars and vectors, and worked examples on a 400 m lap and an orienteering course.Open →
- Speed, velocity and accelerationSpeed, velocity, acceleration and deceleration with their equations, worked examples for a sprinter, swimmer, long jumper, rower and cyclist, changing direction at constant speed, and what average speed hides.Open →
- Graphs of linear motionGradients and horizontal lines on distance/time and speed/time graphs, area under the curve, velocity/time graphs of a 100 m sprinter and a footballer, and a worked cyclist example.Open →
- Angular motion and the axes of rotationAngular motion from an eccentric force, the diver's take-off, the longitudinal, frontal and transverse axes with sporting examples, twisting somersaults, the golfer's hips, angular velocity and radians.Open →
- Moment of inertia and conservation of angular momentumMoment of inertia and the mass and its distribution, the sprinter's recovery leg, angular momentum, worked diver calculations, conservation of angular momentum in skaters, divers and trampolinists, and tucked against piked somersaults.Open →
What you need to know
Answer each one before you reveal it.
How are moment of inertia and angular velocity related, and what is angular momentum?
Describe the velocity/time graph of a 100 m sprinter.
Describe how the graphs of moment of inertia, angular velocity and angular momentum change as a diver tucks and then opens out.
Define linear motion.
Define speed and give the equation.
How is linear motion created?
Define velocity and give the equation.
What does the gradient of a distance/time graph show?
Define angular motion.
Give an example of linear motion in sport.
A sprinter runs 100 m in 10.5 s. Calculate the average speed.
What does a horizontal line on a distance/time graph show?
How is angular motion created?
Define moment of inertia and give its unit.
Take Linear and Angular Motion further
The same content, four other ways.
Commonly confused
Pairs that lose marks when they are blurred together.
Distance vs Displacement
Distance: the total length of the path travelled. Displacement: the straight-line change in position in a stated direction.
Speed vs Velocity
Speed: the rate at which distance is covered. Velocity: the rate of change of displacement in a stated direction.
Scalar vs Vector
Scalar: a quantity with size only. Vector: a quantity with both size and direction.
Questions from this topic
Each one with the model answer underneath.
- 1
Define linear motion.
Model answer
Linear motion is movement of a body in a straight or curved line. All parts of the body move the same distance, in the same direction, at the same speed.
- 2
How is linear motion created?
Model answer
Linear motion is created by a direct force applied through the centre of mass. The body moves along a line without rotating.
- 3
Give an example of linear motion in sport.
Model answer
A skier gliding downhill in a fixed tuck position shows linear motion. The whole body travels the same distance in the same direction.
- 4
Why does a force applied away from the centre of mass not produce pure linear motion?
Model answer
A force applied off-centre is an eccentric force, which turns the body. An eccentric force causes rotation as well as, or instead of, linear motion.
- 5
Why is a 100 m sprinter's movement described as a mix of linear and angular motion?
Model answer
The sprinter's centre of mass travels in a straight line down the track. The limbs rotate about the joints, so the sprint combines linear and angular motion.
- 6
Define distance and give its unit.
Model answer
Distance is the total length of the path travelled from start to finish. Distance is measured in metres and is a scalar quantity.
What is inside Levo
Six ways to work the same material.
Linear and Angular Motion revision questions
- What does Linear and Angular Motion cover in OCR A-Level Physical Education?
- 5 subtopics: linear motion, distance and displacement, speed, velocity and acceleration, graphs of linear motion, angular motion and the axes of rotation and moment of inertia and conservation of angular momentum. Each one has its own page with questions and model answers.
- How is Linear and Angular Motion organised?
- By the OCR H555 specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in Linear and Angular Motion, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
Or £46 a year, about £3.83 a month. Cancel anytime.