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Linear and Angular Motion

  • 4 subtopics
  • 12 things to know
  • Paper 2

What Linear and Angular Motion covers

Linear and Angular Motion is examined in Paper 2, Factors affecting optimal performance in physical activity and sport. It covers forces acting in linear motion, Vectors: displacement, velocity, acceleration and momentum, impulse and force–time graphs in sprinting and angular motion and conservation of angular momentum.

Where it is assessed

Paper 2

Factors affecting optimal performance in physical activity and sport, 2 hours and 35% of the A-level.

Check the AQA specification ↗

The 4 subtopics

Each one has its own page.

What you need to know

Answer each one before you reveal it.

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Key term

What is impulse, and how is it related to momentum?

Key term

How is impulse shown graphically, and what causes positive and negative impulse in a sprinting stride?

Key term

What is torque, and how does a diver create forward rotation at take-off?

Key term

What is linear motion?

Key term

What is a vector quantity?

Key term

What causes linear motion?

Key term

What is displacement?

Key term

What is angular motion, and what causes it?

Key term

What is weight?

Key term

A cross-country runner follows a winding 3 km course that finishes 1 km due east of the start. State the distance travelled and the displacement.

Key term

What is impulse?

Key term

What is torque?

Take Linear and Angular Motion further

The same content, four other ways.

Commonly confused

Pairs that lose marks when they are blurred together.

  • Distance vs Displacement

    Distance: the total length of path covered, whatever the direction. Displacement: the shortest straight-line change in position from start to finish, in a stated direction.

  • Speed vs Velocity

    Speed: the rate at which a body covers ground, with size only. Velocity: the rate of change of position in a stated direction.

  • Mass vs Weight

    Mass: the quantity of matter in a body, measured in kilograms. Weight: the gravitational pull on a body, measured in newtons.

Questions from this topic

Each one with the model answer underneath.

  1. 1

    What is linear motion?

    Model answer

    Linear motion is movement of a body in a straight or curved line. Every part of the body moves the same distance, in the same direction, in the same time.

  2. 2

    What causes linear motion?

    Model answer

    Linear motion is caused by a direct force, one applied through the centre of mass. A skier gliding downhill in a fixed position shows linear motion.

  3. 3

    What is weight?

    Model answer

    Weight is the gravitational force acting on a body's mass. Weight acts downwards from the centre of mass and is measured in newtons.

  4. 4

    Calculate the weight of a 65 kg gymnast.

    Model answer

    The gymnast's weight is about 637 N. Weight = mass × g = 65 kg × 9.8 m s⁻² = 637 N.

  5. 5

    What is the acceleration due to gravity near the Earth's surface?

    Model answer

    The acceleration due to gravity is about 9.8 m s⁻². A falling body gains this acceleration when air resistance is negligible.

  6. 6

    How does gravity affect a long jumper once airborne?

    Model answer

    Gravity pulls the jumper downwards throughout the flight, bringing the jumper back to the ground. The vertical component of take-off velocity decides how long the jumper stays airborne.

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Linear and Angular Motion revision questions

What does Linear and Angular Motion cover in AQA A-Level Physical Education?
4 subtopics: forces acting in linear motion, vectors: displacement, velocity, acceleration and momentum, impulse and force–time graphs in sprinting and angular motion and conservation of angular momentum. Each one has its own page with questions and model answers.
How is Linear and Angular Motion organised?
By the AQA 7582 specification, subtopic by subtopic, so it matches the order you are taught it in.

Every question in Linear and Angular Motion, on a schedule.

Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.

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