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Linear and Angular Motion

Impulse and force–time graphs in sprinting

  • 3 things to know
  • Paper 2

Overview

Impulse and momentum, force–time graphs for the start, middle and end of a sprint, worked impulse calculations, and safe landings and catches.

What you need to know

Answer each one before you reveal it.

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Key term

What is impulse, and how is it related to momentum?

Key term

How is impulse shown graphically, and what causes positive and negative impulse in a sprinting stride?

Key term

What is impulse?

Questions from this subtopic

Each one with the model answer underneath.

  1. 1

    What is impulse?

    Model answer

    Impulse is the product of force and the time for which the force acts. Impulse = force × time, measured in newton seconds (N s).

  2. 2

    How is impulse related to momentum?

    Model answer

    Impulse equals the change in momentum of a body. A larger impulse produces a larger change in momentum.

  3. 3

    How is impulse shown on a force–time graph?

    Model answer

    Impulse is the area under a force–time graph. Area above the time axis is positive impulse, and area below is negative impulse.

  4. 4

    What causes positive and negative impulse during a sprinting stride?

    Model answer

    Negative impulse occurs as the foot lands and pushes forwards against the ground, braking the runner. Positive impulse occurs as the foot pushes backwards at take-off, driving the runner on.

  5. 5

    Describe the force–time graph for a sprinter at the start of a race.

    Model answer

    The positive area is much larger than the negative area. The net impulse is positive, so the sprinter accelerates.

  6. 6

    Describe the force–time graph for a sprinter running at constant velocity mid-race.

    Model answer

    The positive and negative areas are equal. The net impulse is zero, so momentum and velocity stay constant.

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