Edexcel A-Level Physical Education 9PE0
The Musculo-Skeletal System
Levers, Newton's Laws and Stability
The Respiratory System
The Cardiovascular System
The Neuromuscular System
Adaptations to Training
Energy Systems
Fatigue and Recovery
Diet, Nutrition and Supplements
Fitness Testing
Components and Principles of Training
Training Methods and Periodisation
Injury Prevention and Rehabilitation
Linear and Angular Motion
Projectile Motion and Fluid Mechanics
Coaching and Skill Classification
Learning Theories
Practice and Guidance
Feedback and Motor Control
Information Processing and Memory
Personality and Attitudes
Arousal and Anxiety
Aggression
Motivation
Social Facilitation
Group Dynamics and Cohesion
Goal Setting
Attribution Theory
Confidence and Self-Efficacy
Leadership
The Emergence of Modern Sport
Equality, Diversity and Migration in Sport
The Globalisation of Sport
The Commercialisation of Sport
Ethics and Deviance in Sport
Sport and the Media
Talent Identification and Elite Development
Participation and the Health of the Nation
Linear and Angular Motion
- 4 subtopics
- 12 things to know
- Component 1
What Linear and Angular Motion covers
Linear and Angular Motion is examined in Component 1, Scientific principles of physical education. It covers distance, displacement, speed and acceleration, distance–time, speed–time and velocity–time graphs, angular motion and moment of inertia and conservation of angular momentum.
Where it is assessed
Component 1
Scientific principles of physical education, a 2 hour 30 minute paper worth 40% of the qualification.
Check the Pearson Edexcel specification ↗The 4 subtopics
Each one has its own page.
- Distance, displacement, speed and accelerationLinear motion, distance and displacement, scalars and vectors, speed, average speed and velocity, worked calculations for a 400 m lap, Usain Bolt's 9.58 s, a hockey player and a marathon, and acceleration and deceleration.Open →
- Distance–time, speed–time and velocity–time graphsThe axes of motion graphs, gradients of distance–time and velocity–time graphs, standing still, constant speed and acceleration, the area under a velocity–time graph, deceleration, the elite 100 m sprinter and timing gates.Open →
- Angular motion and moment of inertiaAngular motion and eccentric force, the diver's take-off, the three axes of rotation, angular velocity and radians with a worked somersault, moment of inertia and its two factors, the sprinter's leg and the gymnast on the beam.Open →
- Conservation of angular momentumAngular momentum and its conservation in flight, contact with the ground, moment of inertia against angular velocity, the diver tucking and opening out, worked diver and skater calculations, and the trampolinist's tuck and pike.Open →
What you need to know
Answer each one before you reveal it.
Why does angular momentum stay constant while a performer is in the air?
Describe how angular momentum, moment of inertia and angular velocity change during a diver's tucked somersault.
Define linear motion.
Which quantities go on the axes of a graph of motion?
What kind of force produces linear motion?
What does the gradient of a distance–time graph show?
What is angular motion?
Explain the difference between distance and displacement.
Describe the distance–time graph of a performer standing still.
What causes angular motion?
Define angular momentum and give its equation.
Take Linear and Angular Motion further
The same content, four other ways.
Commonly confused
Pairs that lose marks when they are blurred together.
Distance vs Displacement
Distance: the total length of the path travelled. Displacement: the straight-line gap from start to finish in a stated direction.
Speed vs Velocity
Speed: how fast ground is covered, with no direction given. Velocity: the rate of change of position in a stated direction.
Scalar quantity vs Vector quantity
Scalar quantity: a measurement with size but no direction. Vector quantity: a measurement with both size and direction.
Questions from this topic
Each one with the model answer underneath.
- 1
Define linear motion.
Model answer
Linear motion is movement of a body in a straight or curved line. All parts of the body move the same distance, in the same direction, in the same time.
- 2
What kind of force produces linear motion?
Model answer
A direct force, applied through the centre of mass, produces linear motion. A skeleton rider sliding down the ice track shows linear motion.
- 3
Explain the difference between distance and displacement.
Model answer
Distance is the total length of the path travelled, with no direction. Displacement is the shortest straight-line distance from start to finish, in a stated direction.
- 4
What is the difference between a scalar and a vector quantity?
Model answer
A scalar quantity has size only, such as distance and speed. A vector quantity has size and direction, such as displacement, velocity and acceleration.
- 5
A 400 m runner completes one lap of a standard track in 50 s. Calculate the average speed and the average velocity.
Model answer
The average speed is 8 m/s, but the average velocity is 0 m/s. Speed = 400 m ÷ 50 s = 8 m/s, while the displacement over a full lap is zero.
- 6
How is speed defined, and how is it calculated?
Model answer
Speed is the rate of change of distance, measured in m/s. Speed = distance ÷ time.
What is inside Levo
Six ways to work the same material.
Linear and Angular Motion revision questions
- What does Linear and Angular Motion cover in Edexcel A-Level Physical Education?
- 4 subtopics: distance, displacement, speed and acceleration, distance–time, speed–time and velocity–time graphs, angular motion and moment of inertia and conservation of angular momentum. Each one has its own page with questions and model answers.
- How is Linear and Angular Motion organised?
- By the Edexcel 9PE0 specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in Linear and Angular Motion, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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