Edexcel A-Level Physical Education 9PE0
The Musculo-Skeletal System
Levers, Newton's Laws and Stability
The Respiratory System
The Cardiovascular System
The Neuromuscular System
Adaptations to Training
Energy Systems
Fatigue and Recovery
Diet, Nutrition and Supplements
Fitness Testing
Components and Principles of Training
Training Methods and Periodisation
Injury Prevention and Rehabilitation
Linear and Angular Motion
Projectile Motion and Fluid Mechanics
Coaching and Skill Classification
Learning Theories
Practice and Guidance
Feedback and Motor Control
Information Processing and Memory
Personality and Attitudes
Arousal and Anxiety
Aggression
Motivation
Social Facilitation
Group Dynamics and Cohesion
Goal Setting
Attribution Theory
Confidence and Self-Efficacy
Leadership
The Emergence of Modern Sport
Equality, Diversity and Migration in Sport
The Globalisation of Sport
The Commercialisation of Sport
Ethics and Deviance in Sport
Sport and the Media
Talent Identification and Elite Development
Participation and the Health of the Nation
The Emergence of Modern Sport
- 4 subtopics
- 12 things to know
- Component 2
What The Emergence of Modern Sport covers
The Emergence of Modern Sport is examined in Component 2, Psychological and social principles of physical education. It covers popular recreation in pre-industrial Britain, the Industrial Revolution and recreation, rational recreation, Arnold and athleticism and factory teams, the sporting press and the first governing bodies.
Where it is assessed
Component 2
Psychological and social principles of physical education, a 2 hour paper worth 30% of the qualification.
Check the Pearson Edexcel specification ↗The 4 subtopics
Each one has its own page.
- Popular recreation in pre-industrial BritainPopular recreation and mob games, their occasional, local and unwritten character, aristocratic and peasant pastimes, field sports, class, blood sports, gambling, the church and the threat to law and order.Open →
- The Industrial Revolution and recreationIndustrialisation and urbanisation, lost space and time, the Factory Acts, the decline of mob games, the railways, education, new wealth, the middle class, and employers providing sport for workers.Open →
- Rational recreation, Arnold and athleticismRational recreation against popular recreation, Thomas Arnold at Rugby School, Muscular Christianity and its writers, the cult of athleticism, the values of games, codification, old boys and amateurism.Open →
- Factory teams, the sporting press and the first governing bodiesFactory teams and the professional clubs that grew from them, professionalism, the sporting press, national governing bodies, the Football Association and Rugby Football Union, and the athletics and lawn tennis bodies of the 1880s.Open →
What you need to know
Answer each one before you reveal it.
What was popular recreation, and what were mob games like?
How did aristocratic pastimes differ from peasant ones, and what were field sports?
What is meant by industrialisation?
What is meant by rational recreation?
What is meant by urbanisation?
How did rational recreation differ from popular recreation?
What were factory teams?
What is meant by popular recreation?
How did urbanisation reduce space for recreation?
Who was Thomas Arnold?
Name two professional football clubs that began as factory teams.
Take The Emergence of Modern Sport further
The same content, four other ways.
Commonly confused
Pairs that lose marks when they are blurred together.
Popular recreation vs Rational recreation
Popular recreation: occasional, local pastimes with few rules before industrialisation. Rational recreation: regular, organised activity with written codes after industrialisation.
Industrialisation vs Urbanisation
Industrialisation: the shift from farm work to factory production. Urbanisation: the movement of people from the countryside into towns.
Muscular Christianity vs Athleticism
Muscular Christianity: the belief that bodily strength and Christian morality go together. Athleticism: the public schools' devotion to games as a builder of character.
Questions from this topic
Each one with the model answer underneath.
- 1
What is meant by popular recreation?
Model answer
Popular recreation describes the pastimes of ordinary people before industrialisation. The activities were local, occasional and largely unregulated.
- 2
What were the main characteristics of mob games?
Model answer
Mob games were violent, with few rules and unlimited numbers of players. Mob games were played between whole villages on festival days.
- 3
Why were mob games played only occasionally?
Model answer
Peasants worked long hours on the land and had little free time. Games were held on holy days and festivals, such as Shrove Tuesday.
- 4
Why did mob games have so few written rules?
Model answer
Most of the population was illiterate, so rules were passed on by word of mouth. Rules varied from village to village.
- 5
Why were pre-industrial games often local?
Model answer
Transport was poor, so people rarely travelled far from home. Each village developed its own version of a game.
- 6
How did the pastimes of the aristocracy differ from those of the peasants?
Model answer
The aristocracy played refined, codified games such as real tennis. Courtly pastimes needed money, space and expensive equipment.
What is inside Levo
Six ways to work the same material.
The Emergence of Modern Sport revision questions
- What does The Emergence of Modern Sport cover in Edexcel A-Level Physical Education?
- 4 subtopics: popular recreation in pre-industrial britain, the industrial revolution and recreation, rational recreation, arnold and athleticism and factory teams, the sporting press and the first governing bodies. Each one has its own page with questions and model answers.
- How is The Emergence of Modern Sport organised?
- By the Edexcel 9PE0 specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in The Emergence of Modern Sport, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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