WJEC A-Level Computer Science 601-5345-3
Hardware: Architecture, Memory and Storage
Networks and Data Transmission
Logic Gates and Boolean Algebra
Data Representation and Data Types
Data Structures
Organisation of Data: Files and Records
Database Systems
The Operating System
Algorithms and Programs
Principles of Programming
Systems Analysis
Software Engineering and Program Construction
Types of Software System
Practical Programming
Data Security and Integrity
Computing, Society and the Law
Advanced Data Structures and Logic
Recursion, Sorting and Searching
Programming Paradigms and Translators
System Design and Human-Computer Interaction
Software Engineering Tools and Professional Practice
Advanced Architecture and Assembly Language
Communication Networks and File Organisation
Number Representation and Floating Point
Databases and Distributed Systems
Operating System Management
Software Systems and Applications
Data Security, Cryptography and Attack
Algorithms and Programs
Variables, constants and identifiers
- 3 things to know
- AS Unit 1
Overview
Value that is best held in a constant, self-documenting identifier and annotation in a program.
What you need to know
Answer each one before you reveal it.
What is a constant?
Give two reasons for declaring a constant instead of typing the value wherever it is needed.
Questions from this subtopic
Each one with the model answer underneath.
- 1
What is a variable?
Model answer
A variable is a named location in memory whose contents can change while the program runs.
- 2
What is a constant?
Model answer
A constant is a named value fixed when the program is written, which the program cannot alter while it runs.
- 3
Give two reasons for declaring a constant instead of typing the value wherever it is needed.
Model answer
A change to the value is then made in one place rather than everywhere it appears, and the name explains what the number means to anyone reading the code.
- 4
Give an example of a value that is best held in a constant.
Model answer
A rate of value added tax such as 0.20 is best held in a constant, since it is used in many calculations and changes only rarely.
- 5
What is an identifier?
Model answer
An identifier is the name a programmer gives to a variable, constant, subprogram or other item so it can be referred to in the code.
- 6
What is a self-documenting identifier?
Model answer
A self-documenting identifier is a name that states what the item holds or does, so its purpose is clear without a comment explaining it.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
Every question in Algorithms and Programs, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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