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Principles of Programming

  • 7 subtopics
  • 21 things to know
  • AS Unit 1

What Principles of Programming covers

Principles of Programming is examined in AS Unit 1, Fundamentals of Computer Science. It covers procedural programming, event-driven and visual programming, mark-up languages, object-oriented programming: objects, classes and methods, high-level languages, low-level languages and choosing a language for a problem.

Where it is assessed

AS Unit 1

Fundamentals of Computer Science, examined again at A2 at a more demanding level.

Check the WJEC specification ↗

The 7 subtopics

Each one has its own page.

What you need to know

Answer each one before you reveal it.

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Key term

What does a programmer work with in a low-level language, and why is machine code so unforgiving to write by hand?

Evaluation

Name three high-level languages, and give the advantages they offer those who write and maintain a program.

Key term

How does the flow of control in an event-driven program differ from that in a procedural one?

Key term

What is a programming paradigm?

Key term

What is a mark-up language?

Key term

What is object-oriented programming?

Key term

State three factors that influence the choice of programming language for a project.

Key term

Which three constructs control the flow of a procedural program?

Key term

What is event-driven programming?

Key term

What is a tag?

Key term

What is a class?

Key term

Why must a program written in a high-level language be translated before it can run?

Key term

What is a low-level language?

Key term

Which approach suits a simulation containing many similar interacting entities, and why?

Key term

Describe how a procedural program is structured.

Key term

Name three events a program might respond to.

Key term

What is an element in a marked-up document?

Key term

What is an object?

Evaluation

Give two advantages of writing in a high-level language.

Key term

What is machine code?

Key term

Which kind of language would be chosen for code that must fit into 2 kB of memory on a microcontroller?

Take Principles of Programming further

The same content, four other ways.

Questions from this topic

Each one with the model answer underneath.

  1. 1

    What is a programming paradigm?

    Model answer

    A programming paradigm is a style of organising a program, defining how the code is structured and how the programmer thinks about the problem.

  2. 2

    What is procedural programming?

    Model answer

    Procedural programming expresses a solution as an ordered series of instructions grouped into procedures, which are called in turn to carry out the task.

  3. 3

    Which three constructs control the flow of a procedural program?

    Model answer

    Sequence, selection and repetition control the flow.

  4. 4

    Describe how a procedural program is structured.

    Model answer

    A main routine calls a set of procedures and functions, each performing one part of the task, and each of those may call further subprograms below it.

  5. 5

    Give two advantages of the procedural paradigm.

    Model answer

    The order of execution is easy to follow from the code, and a task broken into subprograms can be written and tested a piece at a time.

  6. 6

    Give one drawback of the procedural paradigm on a very large program.

    Model answer

    Data and the routines that act on it are kept apart, so as the program grows it becomes hard to know which of many routines might change a given value.

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Principles of Programming revision questions

What does Principles of Programming cover in WJEC A-Level Computer Science?
7 subtopics: procedural programming, event-driven and visual programming, mark-up languages, object-oriented programming: objects, classes and methods, high-level languages, low-level languages and choosing a language for a problem. Each one has its own page with questions and model answers.
How is Principles of Programming organised?
By the WJEC 601-5345-3 specification, subtopic by subtopic, so it matches the order you are taught it in.

Every question in Principles of Programming, on a schedule.

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