WJEC A-Level Computer Science 601-5345-3
Hardware: Architecture, Memory and Storage
Networks and Data Transmission
Logic Gates and Boolean Algebra
Data Representation and Data Types
Data Structures
Organisation of Data: Files and Records
Database Systems
The Operating System
Algorithms and Programs
Principles of Programming
Systems Analysis
Software Engineering and Program Construction
Types of Software System
Practical Programming
Data Security and Integrity
Computing, Society and the Law
Advanced Data Structures and Logic
Recursion, Sorting and Searching
Programming Paradigms and Translators
System Design and Human-Computer Interaction
Software Engineering Tools and Professional Practice
Advanced Architecture and Assembly Language
Communication Networks and File Organisation
Number Representation and Floating Point
Databases and Distributed Systems
Operating System Management
Software Systems and Applications
Data Security, Cryptography and Attack
Practical Programming
- 7 subtopics
- 21 things to know
- AS Units 1 and 2
What Practical Programming covers
Practical Programming is examined in AS Unit 1 and AS Unit 2, the on-screen practical examination, and again in the A2 programmed solution. It covers designing data structures: fields, records and data types, key fields and methods of access, validation of input data, designing routines with pseudocode, tracing code and test data, prototyping and evaluating a solution and annotated listings and readable code.
Where it is assessed
AS Units 1 and 2
Fundamentals of Computer Science, and the on-screen Practical Programming paper.
Check the WJEC specification ↗The 7 subtopics
Each one has its own page.
- Designing data structures: fields, records and data typesRecall questions on fields, records and fieldnames, the five data types to choose from, why a telephone number is a string and a flag a Boolean, why the smallest adequate type matters in a large file, arrays against records, and justifying a type for a mark out of 100.Open →
- Key fields and methods of accessSecondary key or index, serial access and sequential access.Open →
- Validation of input dataWhy validated data can still be wrong, range check and presence check.Open →
- Designing routines with pseudocodeCharacteristics of pseudocode, three basic constructs from which any routine is built and passed to a subroutine as a parameter.Open →
- Tracing code and test dataTrace table, off-by-one error and three classes of test data.Open →
- Prototyping and evaluating a solutionRecall questions on what a prototype is, throwaway against evolutionary, what is deliberately left out, why a throwaway must not be delivered, collecting feedback, the criteria beyond correctness, and turning a vague improvement into a specific one.Open →
- Annotated listings and readable codeAnnotated listing, naming convention and magic number in a program.Open →
What you need to know
Answer each one before you reveal it.
How is a key created where no field is unique, why is a surname unsuitable, and what does key order let a search do?
How is a record made up?
Distinguish validation from verification.
A counting loop runs from 0 to 9 inclusive. How many times does its body execute?
Distinguish a throwaway prototype from an evolutionary one.
What makes a comment worth writing?
Name five data types you would choose from when defining a field.
Why must a primary key never be left empty?
Explain why validated data can still be wrong.
Name the three basic constructs from which any routine is built.
An array has eight elements with indices 0 to 7. What happens if the program reads element 8?
Give three benefits of building a prototype.
Why is a comment saying that a counter is increased by one of little value?
Explain why choosing the smallest adequate data type matters for a large file.
How does a foreign key link two sets of records?
How does a check digit work?
Distinguish a pre-conditioned loop from a post-conditioned loop.
What is an off-by-one error?
Against what should a finished solution be evaluated?
What should the comment block at the head of a subroutine state?
Take Practical Programming further
The same content, four other ways.
Questions from this topic
Each one with the model answer underneath.
- 1
What is meant by a field within a record?
Model answer
A field is a single item of data about one thing, such as a surname or a date of birth, and it is the smallest named unit of a record.
- 2
How is a record made up?
Model answer
A record is a collection of related fields, of possibly different data types, holding all the stored data about one person, item or event.
- 3
What makes a good fieldname?
Model answer
It describes the data it holds, is short enough to read easily, follows one naming convention throughout the design, and contains no spaces or symbols the language forbids.
- 4
Name five data types you would choose from when defining a field.
Model answer
Integer, real, Boolean, character or string, and date.
- 5
Why is a telephone number stored as a string rather than as an integer?
Model answer
A leading zero must be preserved and the number may contain spaces or a plus sign, and no arithmetic is ever performed on it.
- 6
Why is a Boolean field preferable to a string holding yes or no?
Model answer
A Boolean occupies a single value of two possibilities, cannot be entered wrongly as yes, Y or true, and can be tested directly in a condition.
What is inside Levo
Six ways to work the same material.
Practical Programming revision questions
- What does Practical Programming cover in WJEC A-Level Computer Science?
- 7 subtopics: designing data structures: fields, records and data types, key fields and methods of access, validation of input data, designing routines with pseudocode, tracing code and test data, prototyping and evaluating a solution and annotated listings and readable code. Each one has its own page with questions and model answers.
- How is Practical Programming organised?
- By the WJEC 601-5345-3 specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in Practical Programming, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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