WJEC A-Level Computer Science 601-5345-3
Hardware: Architecture, Memory and Storage
Networks and Data Transmission
Logic Gates and Boolean Algebra
Data Representation and Data Types
Data Structures
Organisation of Data: Files and Records
Database Systems
The Operating System
Algorithms and Programs
Principles of Programming
Systems Analysis
Software Engineering and Program Construction
Types of Software System
Practical Programming
Data Security and Integrity
Computing, Society and the Law
Advanced Data Structures and Logic
Recursion, Sorting and Searching
Programming Paradigms and Translators
System Design and Human-Computer Interaction
Software Engineering Tools and Professional Practice
Advanced Architecture and Assembly Language
Communication Networks and File Organisation
Number Representation and Floating Point
Databases and Distributed Systems
Operating System Management
Software Systems and Applications
Data Security, Cryptography and Attack
Practical Programming
Prototyping and evaluating a solution
- 3 things to know
- AS Units 1 and 2
Overview
Recall questions on what a prototype is, throwaway against evolutionary, what is deliberately left out, why a throwaway must not be delivered, collecting feedback, the criteria beyond correctness, and turning a vague improvement into a specific one.
What you need to know
Answer each one before you reveal it.
Give three benefits of building a prototype.
Against what should a finished solution be evaluated?
Questions from this subtopic
Each one with the model answer underneath.
- 1
What is a prototype?
Model answer
It is an early working version of part of a system, built to be shown to the user so that requirements and design decisions can be checked before the full system is written.
- 2
Distinguish a throwaway prototype from an evolutionary one.
Model answer
A throwaway prototype is built quickly to settle a question and then discarded; an evolutionary prototype is refined repeatedly until it becomes the delivered system.
- 3
Give three benefits of building a prototype.
Model answer
Misunderstandings about what the user wanted are found early, the user can react to something concrete rather than a document, and a technically risky part can be tried before the rest is built.
- 4
What might deliberately be left out of a prototype?
Model answer
Full validation, security, error handling, help and performance work are commonly omitted, because the purpose is to show behaviour and appearance rather than to be dependable.
- 5
Why is it dangerous to deliver a throwaway prototype as the finished system?
Model answer
It was built quickly without proper structure, validation or testing, so it will be unreliable and very hard to maintain even though it appears to work.
- 6
How should feedback on a prototype be collected?
Model answer
By watching the intended users attempt real tasks with it and recording where they hesitate or make mistakes, supported by structured questions about what is missing or awkward.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
Every question in Practical Programming, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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