WJEC A-Level Computer Science 601-5345-3
Hardware: Architecture, Memory and Storage
Networks and Data Transmission
Logic Gates and Boolean Algebra
Data Representation and Data Types
Data Structures
Organisation of Data: Files and Records
Database Systems
The Operating System
Algorithms and Programs
Principles of Programming
Systems Analysis
Software Engineering and Program Construction
Types of Software System
Practical Programming
Data Security and Integrity
Computing, Society and the Law
Advanced Data Structures and Logic
Recursion, Sorting and Searching
Programming Paradigms and Translators
System Design and Human-Computer Interaction
Software Engineering Tools and Professional Practice
Advanced Architecture and Assembly Language
Communication Networks and File Organisation
Number Representation and Floating Point
Databases and Distributed Systems
Operating System Management
Software Systems and Applications
Data Security, Cryptography and Attack
Principles of Programming
Choosing a language for a problem
- 3 things to know
- AS Unit 1
Overview
Recall questions on the factors behind the choice, which kind of language suits a payroll run, an event-driven desktop application, a simulation of many similar entities, a 2 kB microcontroller and a web page, and how staff experience, existing code, hardware and time affect it.
What you need to know
Answer each one before you reveal it.
Which approach suits a simulation containing many similar interacting entities, and why?
Which kind of language would be chosen for code that must fit into 2 kB of memory on a microcontroller?
Questions from this subtopic
Each one with the model answer underneath.
- 1
State three factors that influence the choice of programming language for a project.
Model answer
The nature of the problem, the hardware the solution must run on, and the experience of the programmers available are three.
- 2
Which kind of language suits a payroll system that reads a file of employee records and prints payslips, and why?
Model answer
A high-level procedural language suits it, because the work is a fixed sequence of file handling and arithmetic applied to every record with no user interaction.
- 3
Which paradigm suits a desktop application driven by buttons and menus, and why?
Model answer
An event-driven approach suits it, because the user decides the order in which controls are used and each control needs its own independent response.
- 4
Which approach suits a simulation containing many similar interacting entities, and why?
Model answer
An object-oriented approach suits it, because each entity becomes an object holding its own state, and one class defines the behaviour shared by all of them.
- 5
Which kind of language would be chosen for code that must fit into 2 kB of memory on a microcontroller?
Model answer
A low-level language would be chosen, because hand-written instructions occupy far less space than compiled high-level code.
- 6
Which kind of language is appropriate for describing the structure of a web page?
Model answer
A mark-up language is appropriate, because the page's headings, paragraphs and links are structure to be described rather than instructions to be executed.
Other ways to work this
The same content, four other ways.
What is inside Levo
Six ways to work the same material.
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Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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