Eduqas A-Level Computer Science A500QS
Data Structures: Arrays, Records and Hash Tables
Stacks, Queues, Linked Lists and Trees
Boolean Logic and Simplification
Algorithms, Pseudo-Code and Programming Constructs
Variables, Scope, Parameters and Identifiers
Recursion and Modular Programming
Sorting Algorithms
Searching and Shortest-Path Algorithms
Big O Notation and Algorithm Efficiency
Validation, Verification and Testing
Data Compression
Programming Paradigms and Computer Languages
Systems Analysis, Maintenance and Documentation
System Design and Human-Computer Interaction
Software Engineering Tools and Translators
Computing, Society and the Law
Computer Architecture, the Processor and Assembly Language
Input, Output and Secondary Storage
Networks, Protocols and the Internet
Data Transmission and Network Performance
Number Systems and Binary Arithmetic
Data Types, Characters and Floating Point
Files, Records and File Organisation
Databases, Normalisation and Entity Modelling
SQL, Big Data and Distributed Systems
The Operating System and Its Modes
Interrupts, Memory Management and Scheduling
Types of Software System
Data Security, Cryptography and Attack
Programming Paradigms and Computer Languages
- 8 subtopics
- 24 things to know
- Component 1
What Programming Paradigms and Computer Languages covers
Programming Paradigms and Computer Languages is examined in Component 1, Programming and System Development. It covers programming paradigms and where each is used, procedural programming, event-driven and visual programming, mark-up languages, object-oriented programming: objects, classes and methods, ambiguity in natural language and the standardisation of languages, Backus-Naur form and syntax diagrams and high-level and low-level languages, and choosing one.
The 8 subtopics
Each one has its own page.
- Programming paradigms and where each is usedProgramming paradigm, imperative and a declarative style and multi-paradigm language.Open →
- Procedural programmingDistinguishing features of procedural programming, three basic constructs from which any procedural program is built and structured programming.Open →
- Event-driven and visual programmingDistinguishing feature of event-driven programming, event in this context and event handler.Open →
- Mark-up languagesMark-up language, purpose of HTML and element in a mark-up document.Open →
- Object-oriented programming: objects, classes and methodsTerm class, term object and term method.Open →
- Ambiguity in natural language and the standardisation of languagesAmbiguous English sentence and state the two readings, unambiguous syntax and how operator precedence removes an ambiguity.Open →
- Backus-Naur form and syntax diagramsMeaning of the symbols ::= and | in Backus-Naur form, terminal and a non-terminal symbol and syntax diagram.Open →
- High-level and low-level languages, and choosing oneHigh-level language, low-level language and difference between machine code and assembly language.Open →
What you need to know
Answer each one before you reveal it.
Distinguish a class from an object.
What is meant by a programming paradigm?
Describe the distinguishing features of procedural programming.
What is a mark-up language?
Give an example of an ambiguous English sentence and state the two readings.
What is Backus-Naur form used for?
Define a high-level language.
Name four programming paradigms.
Name the three basic constructs from which any procedural program is built.
Describe the distinguishing feature of event-driven programming.
Explain why a mark-up language is not a programming language.
How does an object-oriented approach organise a program?
Why is ambiguity acceptable in English but fatal in a programming language?
State the meaning of the symbols ::= and | in Backus-Naur form.
Define a low-level language.
Distinguish between an imperative and a declarative style.
What is meant by structured programming?
What is an event in event-driven programming?
State the purpose of HTML.
Define the term class.
What is meant by an unambiguous syntax?
How are non-terminals written in Backus-Naur form?
State the difference between machine code and assembly language.
Take Programming Paradigms and Computer Languages further
The same content, four other ways.
Commonly confused
Pairs that lose marks when they are blurred together.
Class vs Object
Class: the template written by the programmer. Object: one instance created from it at run time.
Method vs Attribute
Method: something an object can do. Attribute: a value it holds.
Encapsulation vs Inheritance
Encapsulation: hiding data inside one class. Inheritance: passing features from one class to another.
Questions from this topic
Each one with the model answer underneath.
- 1
What is meant by a programming paradigm?
Model answer
A paradigm is a style of programming with its own way of organising code and data. Each paradigm brings its own vocabulary, structures and habits of design.
- 2
Name four programming paradigms.
Model answer
Procedural, object-oriented, event-driven and declarative programming are four recognised paradigms. Mark-up languages describe data rather than behaviour and are usually treated alongside them.
- 3
Distinguish between an imperative and a declarative style.
Model answer
An imperative program states the steps the machine must carry out in order. A declarative program states the result wanted and leaves the method to the system.
- 4
Which paradigm suits a payroll program that reads a file and calculates deductions?
Model answer
A procedural language suits a batch calculation that follows a fixed sequence of steps. The problem breaks naturally into subroutines with no user interaction to handle.
- 5
Which paradigm suits a drawing application with menus, toolbars and a canvas?
Model answer
An event-driven approach suits software that must respond to unpredictable user actions. Each button and menu item is given its own handler.
- 6
Which paradigm suits a simulation of vehicles moving around a city?
Model answer
An object-oriented approach suits a simulation made of many similar independent things. Each vehicle becomes an object with its own state and behaviour.
What is inside Levo
Six ways to work the same material.
Programming Paradigms and Computer Languages revision questions
- What does Programming Paradigms and Computer Languages cover in Eduqas A-Level Computer Science?
- 8 subtopics: programming paradigms and where each is used, procedural programming, event-driven and visual programming, mark-up languages, object-oriented programming: objects, classes and methods, ambiguity in natural language and the standardisation of languages, backus-naur form and syntax diagrams and high-level and low-level languages, and choosing one. Each one has its own page with questions and model answers.
- How is Programming Paradigms and Computer Languages organised?
- By the Eduqas A500QS specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in Programming Paradigms and Computer Languages, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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