Eduqas A-Level Computer Science A500QS
Data Structures: Arrays, Records and Hash Tables
Stacks, Queues, Linked Lists and Trees
Boolean Logic and Simplification
Algorithms, Pseudo-Code and Programming Constructs
Variables, Scope, Parameters and Identifiers
Recursion and Modular Programming
Sorting Algorithms
Searching and Shortest-Path Algorithms
Big O Notation and Algorithm Efficiency
Validation, Verification and Testing
Data Compression
Programming Paradigms and Computer Languages
Systems Analysis, Maintenance and Documentation
System Design and Human-Computer Interaction
Software Engineering Tools and Translators
Computing, Society and the Law
Computer Architecture, the Processor and Assembly Language
Input, Output and Secondary Storage
Networks, Protocols and the Internet
Data Transmission and Network Performance
Number Systems and Binary Arithmetic
Data Types, Characters and Floating Point
Files, Records and File Organisation
Databases, Normalisation and Entity Modelling
SQL, Big Data and Distributed Systems
The Operating System and Its Modes
Interrupts, Memory Management and Scheduling
Types of Software System
Data Security, Cryptography and Attack
Variables, Scope, Parameters and Identifiers
- 7 subtopics
- 21 things to know
- Component 1
What Variables, Scope, Parameters and Identifiers covers
Variables, Scope, Parameters and Identifiers is examined in Component 1, Programming and System Development. It covers variables and constants, self-documenting identifiers, annotation and program layout, scope of variables: local and global, lifetime of variables, procedure calling, parameters and return values and call by value and call by reference.
The 7 subtopics
Each one has its own page.
- Variables and constantsVariable in a program, constant in a program and difference between a variable's identifier and its value.Open →
- Self-documenting identifiersSelf-documenting identifier, two rules most languages impose on identifier names and camel case.Open →
- Annotation and program layoutAnnotation in a program, how indentation helps a reader understand a program and three features of good program layout.Open →
- Scope of variables: local and globalScope of a variable, local variable and global variable.Open →
- Lifetime of variablesLifetime of a variable and lifetime of a global variable.Open →
- Procedure calling, parameters and return valuesTerm parameter, formal parameter and an actual parameter and return value.Open →
- Call by value and call by referenceCall by value and call by reference.Open →
What you need to know
Answer each one before you reveal it.
What is a parameter, and what is the difference between a formal and an actual one?
Why must a subprogram never return the address of one of its local variables?
What is a variable in a program?
What is a self-documenting identifier?
What is annotation in a program?
What is meant by the scope of a variable?
What is call by value?
What is a constant in a program?
Rewrite the identifier x2 as a self-documenting identifier for a variable holding a pupil's surname.
Give two things a useful comment should record.
Define a local variable.
What happens when a procedure is called?
What is call by reference?
Give two reasons a programmer would use a named constant rather than typing the value repeatedly.
Give a self-documenting identifier for a procedure that prints an end-of-year report.
Why is a comment that restates the code useless?
Define a global variable.
What is meant by the lifetime of a variable?
Define the term parameter.
A variable X holds 5 and is passed by value to a procedure that doubles its parameter. What does X hold after the call?
Take Variables, Scope, Parameters and Identifiers further
The same content, four other ways.
Commonly confused
Pairs that lose marks when they are blurred together.
Procedure vs Function
Procedure: performing a task and giving back no value. Function: giving back a single value into an expression.
Annotation vs Self-documenting identifier
Annotation: a separate comment. Self-documenting identifier: carrying the meaning in the name itself.
Questions from this topic
Each one with the model answer underneath.
- 1
What is a variable in a program?
Model answer
A variable is a named location in memory whose contents can change while the program runs. The name refers to the value currently stored there.
- 2
What is a constant in a program?
Model answer
A constant is a named value that is fixed when the program is written and cannot change while it runs.
- 3
Give two reasons a programmer would use a named constant rather than typing the value repeatedly.
Model answer
A named constant is changed in one place, so an update cannot be applied inconsistently. The name also explains what the value means to a reader.
- 4
A program prices items and adds VAT. State which quantity suits a constant and which suits a variable.
Model answer
The VAT rate suits a constant because the rate is fixed for the whole run. The item price varies from item to item and needs a variable.
- 5
What happens if a program tries to assign a new value to a constant?
Model answer
The translator reports an error and the assignment is refused. A constant may only be given its value once, at declaration.
- 6
Explain the difference between a variable's identifier and its value.
Model answer
The identifier is the name the programmer uses to refer to the store. The value is the data held in that store at a given moment.
What is inside Levo
Six ways to work the same material.
Variables, Scope, Parameters and Identifiers revision questions
- What does Variables, Scope, Parameters and Identifiers cover in Eduqas A-Level Computer Science?
- 7 subtopics: variables and constants, self-documenting identifiers, annotation and program layout, scope of variables: local and global, lifetime of variables, procedure calling, parameters and return values and call by value and call by reference. Each one has its own page with questions and model answers.
- How is Variables, Scope, Parameters and Identifiers organised?
- By the Eduqas A500QS specification, subtopic by subtopic, so it matches the order you are taught it in.
Every question in Variables, Scope, Parameters and Identifiers, on a schedule.
Attempt a question from memory, write the correct version, then attempt it again. Levo records the jump between your first attempt and your last, and brings each question back on the day you are due to forget it.
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