CCEA A-Level Digital Technology 2650
Systems Analysis and Development Approaches
Design, Development and Testing
Implementation and System Security
Programming
Data, Information and Data Representation
Computer Architecture and Processing Systems
System Software, Application Software and the User Interface
Web Technology and Multimedia
Networks
Databases
Artificial Intelligence, Expert Systems and Robotics
Mobile Technology, Data Mining and Cloud Computing
Individual, Social and Legal Considerations
The Development Project: Analysis and Design
The Development Project: Build, Testing and Evaluation
Computer Architecture and Processing Systems
Magnetic, optical and flash storage media
- 3 things to know
- AS Unit 2
Overview
Physical parts of a hard disk drive, tracks and sectors and seek time.
What you need to know
Answer each one before you reveal it.
What are tracks and sectors?
What is seek time?
Questions from this subtopic
Each one with the model answer underneath.
- 1
How does a magnetic hard disk store a single bit?
Model answer
A hard disk stores a bit by magnetising a tiny region of the platter's coating in one of two opposite directions.
- 2
Describe the physical parts of a hard disk drive.
Model answer
A hard disk drive contains rigid platters spinning on a spindle, with read and write heads carried on an arm that swings across their surfaces.
- 3
What are tracks and sectors?
Model answer
Tracks are the concentric rings marked out on a disk surface, and sectors are the equal divisions of a track that form the smallest block a drive will read or write.
- 4
What is seek time?
Model answer
Seek time is the delay while the read and write head moves to the track that holds the required data.
- 5
Give one disadvantage that follows from a hard disk drive having moving parts.
Model answer
Moving parts leave a hard disk drive vulnerable to damage from a knock or a drop while the platters are still spinning.
- 6
How does magnetic tape differ from a hard disk in the way it is read?
Model answer
Magnetic tape is read sequentially from one end towards the other, so reaching an item near the end means winding past everything recorded before it.
Other ways to work this
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